Hit Marker
by dr.queso
Hit Marker shows a clean marker on the crosshair whenever a thrown or shot projectile strikes an entity, turning white on a hit and red on a kill.
What it does
Projectiles covered include bows, crossbows, tridents, snowballs, eggs, ender pearls and wind charges, among others. Each projectile type can be switched on or off separately, and a configurable hit marker sets the look of the crosshair feedback. Players can also hear sounds on hit and kill, with the sounds themselves configurable and kept subtle by default.
Hit Marker is client-side only, so a player can install it on a single-player world or a multiplayer client, and server owners need nothing extra. It is published for Fabric and NeoForge for the game versions 1.21.1 – 26.2, across 12 release versions, and the code is not open source, released under All rights reserved. Config options are available in game.
Key features
Crosshair hit marker
A clean marker appears on the crosshair when a projectile hits an entity, so the hit is visible without reading the health bar.
White and red feedback
A hit shows a white marker and a kill shows a red one, so the result of each shot is clear at a glance.
Per-projectile toggles
Each projectile type can be enabled or disabled on its own, for example bows without tridents.
Configurable sounds
Subtle hit and kill sounds can be changed or turned off in the configuration.
Gallery
Compatibility
Latest build for each game version and loader.
26.x1 of 1 version with builds
1.21.x11 of 11 versions with builds
Only full game releases are shown. This mod publishes no snapshot builds.
Use cases
Ranged combat in survival
Players using bows or crossbows get immediate confirmation that an arrow landed on a target.
Practice and training
Players working on aim with snowballs or ender pearls see which throws connected.
Who it’s for: Players who fight with projectiles and want clear hit feedback on their own screen, on Fabric or NeoForge.
How it compares
Projectile Camera is client-side only and open source under the MIT License, published for 1.21.11 – 26.3 on Fabric and NeoForge, so it changes the camera rather than the crosshair. JeremySeq's Damage Indicator is also client-side only and open source under the MIT License, covering 1.19.2 – 26.3 on Fabric, Forge and NeoForge, and shows damage numbers instead of a marker. Projectile Trajectory Preview [PTP] needs the client and leaves the server optional, is open source under the MIT License and spans 1.21 – 26.3 on Fabric, NeoForge and Quilt, previewing the arc before a shot.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Hit Marker | Fabric and NeoForge | 1.21.1 – 26.2 | Client-side only | 2026-09-01 |
| Projectile Camera | Fabric and NeoForge | 1.21.11 – 26.3 | Client-side only | 2026-10-01 |
| JeremySeq's Damage Indicator | Fabric, Forge and NeoForge | 1.19.2 – 26.3 | Client-side only | 2026-10-12 |
| Projectile Trajectory Preview [PTP] | Fabric, NeoForge and Quilt | 1.21 – 26.3 | Client required, server optional | 2026-10-15 |
Questions
Does Hit Marker need to be installed on the server?
Which loaders does Hit Marker support?
Can a single projectile type be turned off?
In the catalog
Hit Marker is one of 36,990 Utility mods on ModsFinder, and one of 25,772 Utility mods for Fabric. 13,894 mods support Minecraft 26.2.
More from dr.queso
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What the author says
Puts a clean marker on your crosshair whenever any projectile hits an entity. White indicates a hit, and red indicates a kill. Works with anything a player can throw, shoot, etc. This includes bows, crossbows, tridents, snowballs, eggs, pearls, wind charges, and more!
Official listing
- Modrinth page
- modrinth.com/mod/hit-marker
- Owner
- dr.queso
- Published
- 2026-09-01
- Updated on Modrinth
- 2026-09-01
- Facts verified
- 2026-10-15
