Overgrowth
by dr.queso
Overgrowth changes how grass, moss and foliage look across the world, and it runs on the client alone.
What it does
Overgrowth makes the world feel more well grown by altering the textures of grass and surrounding blocks. Grass gains four variations that spawn denser and more lush in jungles, super lush savannahs and similar biomes. Short grass stands around in more places, while full grass blocks are reserved for spots where they look purposeful, and grass that bleeds off cliff edges or small overhangs tapers back to the normal textures.
Moss grows on most natural blocks in dark, damp or generally cool areas, and near water. A biome tint adds a noise-driven color variation to plain biomes, and thunderstorms spawn extra leaf particles and small ambient effects. Tufts and grass can be cleared with a hoe or a brush, and the mod is configured with a Dense preset recommended by the author. The mod is client-side only, so only players need it, and it works with procedurally calculated grass. The mod is published for Fabric and NeoForge, with files for 26.2 and 12 game versions, 1.21.1 – 26.2. Its license is All rights reserved, so the code is not open source.
Key features
Lush grass variations
Four grass variations spawn in dense biomes such as jungles and lush savannahs, adding density to the terrain.
Moss on natural blocks
Moss spreads over natural blocks in dark, cool and wet areas, and near water.
Biome color tint
A noise map adds subtle color variation to biomes that would otherwise look flat.
Clearing tufts and grass
Tufts and grass can be removed with a hoe or a brush.
Ambient leaf particles
Thunderstorms spawn extra leaf particles and other small ambient effects.
Gallery
Compatibility
Latest build for each game version and loader.
26.x1 of 1 version with builds
1.21.x11 of 11 versions with builds
Only full game releases are shown. This mod publishes no snapshot builds.
Use cases
Natural-looking terrain
Players who want overgrown terrain near cliffs, overhangs and water can rely on the grass and moss variations to blend edges into the surrounding ground.
Who it’s for: Players who want a more lived-in world without changing gameplay. Because the mod only changes textures and visual effects, it suits single-player and multiplayer clients alike, and servers do not need to install it.
How it compares
Grass on Leaves is server-side only and open source under the MIT License, with a build for 26.1.2. Tinted Grass runs on client and server, is not open source and covers 1.20.1 – 1.21.1 on Forge and NeoForge. Overgrowth is client-side only on Fabric and NeoForge, and it is not open source.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Overgrowth | Fabric and NeoForge | 1.21.1 – 26.2 | Client-side only | 2026-08-25 |
| Grass on Leaves | Fabric | 26.1.2 | Server-side only | 2026-06-02 |
| Tinted Grass | Forge and NeoForge | 1.20.1 – 1.21.1 | Client and server | 2025-08-14 |
Questions
Does Overgrowth need to be installed on the server?
Which loaders does Overgrowth support?
Can grass added by the mod be cleared?
In the catalog
Overgrowth is one of 12,078 Decoration mods on ModsFinder, and one of 6,982 Decoration mods for Fabric. 13,894 mods support Minecraft 26.2.
More from dr.queso
Similar mods
What the author says
Make your world feel more, well, grown? Grass comes alive in Overgrowth! This client-side-only mod (yes, you heard that right) does not change textures, but still allows for procedurally generated/calculated grass changes! For all of the other nerds out there, all decisions for placement are saved as a hash of the…
Official listing
- Modrinth page
- modrinth.com/mod/overgrowth
- Owner
- dr.queso
- Published
- 2026-08-25
- Updated on Modrinth
- 2026-08-25
- Facts verified
- 2026-10-15
