Projectile Camera
by ImBanana
Projectile Camera lets a player follow an arrow or thrown item from its own point of view while it flies, on the client only.
What it does
The camera can move with a projectile after it is launched, so the player sees the flight from the projectile itself. Third-person and first-person views are both supported, and the camera tracks the projectile smoothly rather than snapping from frame to frame. A player can also choose which projectile the camera follows, so a shot can be watched without changing the settings for every throw.
Projectile Camera needs Fabric API and YetAnotherConfigLib (YACL) on the loader it runs on, and Mod Menu is optional for opening its settings from a menu. The mod is client-side only, so a server does not need it and players can join a server without installing anything. It is published for Fabric and NeoForge across six release versions, 1.21.11 – 26.3, and is open source under the MIT License.
Key features
Projectile point of view
The camera follows a projectile in flight, showing the shot from the projectile's own position.
Third and first person
Both third-person and first-person camera views can be used while a projectile is tracked.
Smooth camera tracking
The camera movement follows the projectile gradually, which keeps the view steady during fast flight.
Selectable projectile
The projectile the camera follows can be changed, so a player picks which shot to watch.
Gallery
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 2
Optional 1
Use cases
Filming a shot
A player records an arrow or thrown item from its own view, from launch to impact.
Checking aim
Watching the flight from the projectile helps a player see where a shot lands relative to the target.
Who it’s for: Players who want to watch arrows or thrown items from the projectile's point of view. Because it runs on the client alone, single-player and multiplayer players can both use it without any server change.
How it compares
No Projectile I-Frames is a Fabric and NeoForge mod for 26.2 that the client and server both run, and it is open source under the MIT License. Third Person Camera is a Fabric-only client mod for 1.21.1 – 1.21.11 that is not open source and is covered by All rights reserved. HoldCam is open source under the MIT License, runs on Fabric and NeoForge, and covers 1.21.10 – 26.1.2, a range that overlaps Projectile Camera only in the 26.1 builds.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Projectile Camera | Fabric and NeoForge | 1.21.11 – 26.3 | Client-side only | 2026-10-01 |
| No Projectile I-Frames | Fabric and NeoForge | 26.2 | Client and server | 2026-08-06 |
| Third Person Camera | Fabric | 1.21.1 – 1.21.11 | Client-side only | 2026-01-11 |
| HoldCam | Fabric and NeoForge | 1.21.10 – 26.1.2 | Not published | 2026-07-11 |
Questions
Does Projectile Camera need Fabric API?
Does a server need Projectile Camera?
Which versions does Projectile Camera support?
In the catalog
Projectile Camera is one of 17,631 Equipment mods on ModsFinder, and one of 8,894 Equipment mods for Fabric. 8,071 mods support Minecraft 26.3.
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Official listing
- Modrinth page
- modrinth.com/mod/projectile-camera
- Owner
- ImBanana
- Published
- 2026-04-27
- Updated on Modrinth
- 2026-10-01
- Facts verified
- 2026-10-15
