Feathers Weaponry
by Sylsatra
Feathers Weaponry adds a stamina system to combat and movement, where attacks, blocking, sprinting, jumping, swimming and flying each spend Feathers from a player's supply.
What it does
Weapon attacks, bow draws, crossbow loading and shield blocking all draw on the Feather pool, and holding a shield drains it over time while taking damage costs more. When the pool runs low, ranged weapons lose effectiveness and actions such as sprinting, jumping and swimming are cancelled until enough Feathers return. Feather costs, requirements and penalties can all be adjusted in the config file.
Repeated exhaustion triggers temporary punishments such as Weakness and Mining Fatigue debuffs. Players who keep practising an action become more efficient at it over time, so training activities like sprint-jumping gradually lower its cost. The mod is written for Forge and runs on client and server, so the server and every player need it. Builds cover 1.18 – 1.20.1, and the latest Forge file, 2.0.0 for 1.20.1, was published on 2026-09-18.
Key features
Feather-based attacks
Each attack consumes Feathers, and an attack is cancelled if the player no longer meets its minimum requirement.
Movement costs
Sprinting, jumping, swimming and elytra flight all spend Feathers, with complex elytra manoeuvres costing more than simple flight.
Penalties for low supply
Successful hits and missed attacks change the pool, and a depleted pool weakens ranged weapons and cancels actions.
Skill progression
Repeated use of an action lowers its Feather cost, so practised movement and combat become less demanding.
Configurable weapons
Swords, axes, tridents and modded weapons can be set up in the config, including bow and crossbow behaviour.
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Use cases
Who it’s for: Players and server owners who want a demanding survival mechanic. Feathers Weaponry works with swords, axes, tridents and modded weapons, and most of its costs and punishments are adjustable in the config.
How it compares
Feathers Actions is server-side only, released under the MIT License, and published for Forge 1.20.1 – 1.20.6, so players join without installing it. Better Feathers is released under All rights reserved and covers Fabric and Forge for 1.20.1. Armor Equip Delay is server-side only under the GNU General Public License v3.0 only and targets Forge 1.20.1.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Feathers Weaponry | Forge | 1.18 – 1.20.1 | Client and server | 2026-09-18 |
| Feathers Actions | Forge | 1.20.1 – 1.20.6 | Server-side only | 2026-08-27 |
| Better Feathers | Fabric and Forge | 1.20.1 | Not published | 2024-06-18 |
| Armor Equip Delay | Forge | 1.20.1 | Server-side only | 2026-06-15 |
Questions
Does Feathers Weaponry need to be installed on the server?
Which versions does Feathers Weaponry support?
Can the Feather costs be changed?
In the catalog
Feathers Weaponry is one of 17,631 Equipment mods on ModsFinder, and one of 9,216 Equipment mods for Forge. 34,764 mods support Minecraft 1.20.1.
More from Sylsatra
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What the author says
Feathers Weaponry turns combat, movement, and other physical actions into a stamina-management system powered by Feathers. Attacking, blocking, sprinting, jumping, swimming, flying, and using ranged weapons can consume Feather. Push yourself too far and your actions may become weaker, be cancelled entirely, or…
Official listing
- Modrinth page
- modrinth.com/mod/feathers-weaponry
- Owner
- Sylsatra
- Published
- 2025-03-04
- Updated on Modrinth
- 2026-09-18
- Facts verified
- 2026-10-15
