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Fear of Sound

by Sylsatra

Fear of Sound is a Forge mob mod in which creatures react to nearby noises by fleeing, hiding, freezing or playing dead instead of running away.

ForgeClient and serverGNU General Public License v3.0 or laterOpen source1.20.1

What it does

Creatures listen for sounds around them and treat loud or close noises as threats. Their AI detects the source, then pathfinds away from it or looks for cover, so mobs can freeze or hide when danger is near. Some animals, such as the fainting goat, play dead instead of fleeing. A scent awareness feature lets mobs pick up on smells, which adds another signal alongside sound.

The mod is aimed at players who want stealth and immersion in mob behavior, and at server owners who want creatures to influence how a world plays. Fear of Sound needs Quantified API. Attract to Sound is an optional companion and works on Forge, NeoForge and Fabric as a sound and stealth counterpart. Fear of Sound runs on client and server, so the server and every player need it. It is released under the GNU General Public License v3.0 or later, is open source, and targets 1.20.1 only, with the latest Forge build 3.0.0 from 2026-10-13.

Key features

  1. Adaptive fear system

    Mobs adjust how strongly they react to a sound depending on its distance and the situation around them.

  2. Hide, freeze and play dead

    Instead of running, creatures can take cover, stand still or, for some species, faint in place when a threat is nearby.

  3. Scent awareness

    Mobs can detect nearby scents, so a noise is not the only cue that makes a creature react.

  4. Advanced fear rules

    Rules control which mobs fear which sounds, and a bypass system lets specific cases skip the normal reaction.

  5. Configurable behavior

    Most fear settings can be changed in the config, and built-in support covers other mod content.

  6. Performance caching

    Results of sound and path checks are cached so the extra AI runs without slowing a busy world.

Compatibility

Latest build for each game version and loader.

1.20.13.0.0
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Requirements

Dependencies declared by the latest file for each loader.

Optional 2

Quantified APIA high-performance API for Minecraft mods, built to handle tasks efficiently, reduce lag, use GPU acceleration, smart caching, and multithreading - keeping your game smooth and stable.
Optional
Attract to Sound ([NEO]Forge/Fabric): Sound & Stealth.[(Neo)Forge & Fabric 1.18.2-1.21.11] Overhauls mob AI for a true stealth experience. Hunted by what they see, hear, and sense.
Optional

How it compares

Full comparison

Fear of Sound is a Forge mod for 1.20.1 that is open source under the GNU General Public License v3.0 or later, and it runs on client and server. Quiet Place: Hardcore Stealth is also a Forge mod for 1.20.1 with client and server support, released under the MIT License. View Sounds targets 1.20.1 – 1.20.6 and is client-side only, so servers can run without it, under All rights reserved.

ModLoadersGame versionsEnvironmentUpdated
Fear of SoundForge1.20.1Client and server2026-10-13
Quiet Place: Hardcore StealthForge1.20.1Client and server2026-09-01
View SoundsForge1.20.1 – 1.20.6Client-side only2025-06-30

Questions

Does Fear of Sound need other mods?

Yes. Quantified API is required, and Attract to Sound is an optional companion that adds sound and stealth behavior on the other side of the mechanic.

Does the server need Fear of Sound?

Yes. Installation covers the server and each player's game.

Which Minecraft version does Fear of Sound support?

Only 1.20.1 is listed. The latest Forge file, 3.0.0, was published on 2026-10-13.

In the catalog

Fear of Sound is one of 11,058 Mobs mods on ModsFinder, and one of 6,527 Mobs mods for Forge. 34,764 mods support Minecraft 1.20.1.

More from Sylsatra

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What the author says

Fear of Sound is a Forge mod that brings your world to life by making mobs dynamically react to nearby noises and threats. Instead of just running away, creatures can look for cover, hide, and freeze in place while danger is nearby! Some mobs can still play dead, like a fainting goat. This adds a new layer of…
Sylsatra, on the Modrinth page

Official listing

Owner
Sylsatra
Published
2026-02-21
Updated on Modrinth
2026-10-13
Facts verified
2026-10-15

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