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Quantified API

by BlackRift Studios

Quantified API is a Library that gives other mods a shared runtime for scheduling CPU work, caching results and routing compute tasks, and it is required by at least one other mod.

FabricForgeNeoForgeClient and serverCustom license1.18.2 – 26.2

What it does

Quantified API provides a performance framework for mods. Work is split across multiple CPU threads through an async scheduler with worker lanes, and tasks that depend on one another can be declared as dependency-aware graphs so jobs run in a fixed order. Duplicate tasks that repeat identical work are merged rather than executed again each time, which keeps the main thread from being flooded.

Caching covers memory and disk persistence, with expiration, compression and refresh support. Work that involves computation may run on the CPU, through Vulkan or through OpenCL, with Vulkan taking priority as the GPU path and OpenCL kept as a secondary option. The router weighs the workload, the runtime state and the available hardware before choosing a backend, so small tasks are not sent to the GPU. A live diagnostics panel reports runtime telemetry, and mods register automatically through their Fabric, Forge or NeoForge metadata.

Quantified API is published for Fabric, Forge and NeoForge across 26 release versions, 1.18.2 – 26.2. A server running it needs every connecting player to have it too. The license is a custom license and the mod is not open source, though public links exist for its source code. At least one other mod, TaCZ:Accel Timeless and Classics Zero Guns: Tweaks, requires it.

Key features

  1. Async task scheduling

    Work is divided across multiple CPU threads through worker lanes, with workload routing and a fallback behaviour when a lane fails.

  2. Dependency task graphs

    Jobs that must run in a specific order can be declared as dependency-aware task graphs, so workflows run without deadlocking the game.

  3. Duplicate task suppression

    Repeated identical work is merged into a single execution instead of running hundreds of times.

  4. Vulkan and OpenCL compute

    Compute work is routed to CPU, Vulkan or OpenCL, with the backend chosen at runtime from the workload and hardware.

  5. Persistent caching

    Results can be cached in memory or on disk, with expiration, compression and refresh support.

  6. Live runtime telemetry

    A web panel shows runtime telemetry so mod authors and server owners can inspect performance while the game runs.

Compatibility

Latest build for each game version and loader.

26.x4 of 4 versions with builds
26.22.2.02.2.02.2.0
26.1.22.2.02.2.02.2.0
26.1.12.2.02.2.02.2.0
26.12.2.02.2.02.2.0
1.21.x12 of 12 versions with builds
1.21.112.2.02.2.02.2.0
1.21.102.2.02.2.02.2.0
1.21.92.2.02.2.02.2.0
1.21.82.2.02.2.02.2.0
1.21.72.2.02.2.02.2.0
1.21.62.2.02.2.02.2.0
1.21.52.2.02.2.02.2.0
1.21.42.2.02.2.02.2.0
1.21.32.2.02.2.02.2.0
1.21.22.2.02.2.02.2.0
1.21.12.2.02.2.02.2.0
1.212.2.02.2.02.2.0
1.20.x6 of 6 versions with builds
1.19.x3 of 3 versions with builds
1.18.x1 of 1 version with builds
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Required by 1 mod

Questions

Which loaders does Quantified API support?

Quantified API is published for Fabric, Forge and NeoForge. Its files are listed for 1.18.2 – 26.2.

Does Quantified API have to be installed on the server?

Yes. A server running it needs every connecting player to have it too.

Which mod requires Quantified API?

TaCZ:Accel Timeless and Classics Zero Guns: Tweaks requires it, so the library must be present for that mod to run.

In the catalog

Quantified API is one of 3,514 Library mods on ModsFinder, and one of 2,348 Library mods for Fabric. 13,894 mods support Minecraft 26.2.

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What the author says

Quantified API, or QAPI, is a performance framework for mods that do a bit more than just slap random async onto everything and pray it doesn't implode xd Its goal is pretty simple: stop mods from frying the main thread and provide one shared runtime that can properly manage CPU work, parallel tasks, caching…
BlackRift Studios, on the Modrinth page

Official listing

Owner
BlackRift Studios
Published
2026-01-28
Updated on Modrinth
2026-08-04
Facts verified
2026-10-15

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