LC²H [Lost Cities: Multithreaded]
LC²H [Lost Cities: Multithreaded] moves Lost Cities city generation off the main thread so large cities build in parallel with less stalling.
What it does
Lost Cities generates large cities, and this Forge add-on changes how that work is scheduled. Its generator pipeline runs off the Minecraft main thread through an async scheduler and parallel worker pools, so city generation can proceed in parallel. A thread-safe translation layer isolates state that Lost Cities would otherwise share unsafely, and multi-tier caching reuses results that have already been computed.
The mod is aimed at worlds with heavy city generation, where Lost Cities is the source of most of the load. An optional GPU acceleration path exists, and the in-game configuration screen replaces the old commands. The author states that the mod is compatible with C²ME, and that Sinytra Connector sync and loader edge cases were fixed in version 3.2.0.
The mod is published for Forge only, across six release versions, 1.20.1 – 1.20.6. Client and server both need it, so the server and every player run it. The code is public, but the license is a custom one and the project is not open source.
Key features
Async city generation
City generation runs on an async scheduler, with job-based generator tasks handled by parallel worker pools.
Thread-safe translation layer
Unsafe shared state in Lost Cities is isolated behind a layer that keeps generation thread-safe.
Multi-tier caching
Generated results are cached at several levels so repeated work is avoided.
In-game configuration screen
Settings are changed in an in-game UI instead of commands, which were removed in this version.
Optional GPU acceleration
A GPU path can be enabled for parts of generation, and it is optional.
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Use cases
Large Lost Cities worlds
Players who explore big Lost Cities cities on a server can spread generation work across threads.
Who it’s for: Server owners and players who run Lost Cities on Forge 1.20.x and want city generation to stall the game less. The mod does not change the cities themselves.
Questions
Does LC²H need to be installed on the server?
Which Minecraft versions does LC²H support?
Is LC²H compatible with C²ME?
More from BlackRift Studios
What the author says
These mods are validated with LC²H V3 and are marked as supported. LC²H is a performance and stability rework layer for The Lost Cities.
Official listing
- Modrinth page
- modrinth.com/mod/lc2h
- Owner
- BlackRift Studios
- Published
- 2026-01-27
- Updated on Modrinth
- 2026-04-24
- Facts verified
- 2026-10-15
