ModsFinder

Item & Block Attraction

by Sylsatra

With Item & Block Attraction, a block, item or held object can draw specific mobs toward a chosen spot, which lets players steer mobs through rules they define.

ForgeClient and serverGNU General Public License v3.0 onlyOpen source1.18 – 1.20.1

What it does

Each attraction rule ties a mob type to a lure: a block, an item or a held object that pulls matching mobs toward it. Rules are written in a configurable TOML file, where the lure, the search radius and the stop distance can be set. Certain lures can also be limited to mobs carrying a specific item, such as skeletons holding one enchanted bow, and rules can match mobs by NBT data. The stop distance and search radius are tuned to keep the pathfinding work small.

The mod suits adventure maps, modpacks and servers that need predictable mob behavior. A map can place a lure in a pit or near a moat so mobs walk into a planned trap, a sheep pen can draw creepers away from a base, and a food block can bring animals into a breeding pen. Creators who want to attract modded mobs too can write rules for any mob, since the attraction works on the mob group defined by the config file.

The mod runs on Forge only and is published for 1.18 – 1.20.1, with the latest Forge file, 3.0.1, built for 1.20.1. It is a core mod, so it works alongside other mods. Both the server and every player need it, and it is released under the GNU General Public License v3.0 only, with source code, an issue tracker and a wiki published.

Key features

  1. Configurable attraction rules

    A TOML file defines which lures draw which mobs, with radius and stop distance set per rule.

  2. Item-specific lures

    A lure can require a mob to hold a particular item, such as an enchanted bow, before it is attracted.

  3. Decoy and trap design

    Lure blocks placed in a pit, lava moat or sheep pen let map makers route mobs into planned traps.

  4. Automated breeding lures

    Animal food blocks such as hay bales draw wild animals into a breeding pen without manual herding.

Compatibility

Latest build for each game version and loader.

1.20.x1 of 1 version with builds
1.20.13.0.1
1.19.x5 of 5 versions with builds
1.19.41.0.1
1.19.31.0.1
1.19.21.0.1
1.19.11.0.1
1.191.0.1
1.18.x3 of 3 versions with builds
1.18.21.0.1
1.18.11.0.1
1.181.0.1
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Use cases

Adventure map quests

A quest can require the player to lure a sea monster with a sacred item and retrieve a key from a temple.

Base defense

Decoy blocks can pull creepers away from a base, replacing walls with traps placed in their path.

Who it’s for: The mod is aimed at adventure map makers, modpack creators and server owners who want to control mob pathfinding through a configuration file. It needs no in-game setup beyond the config.

Questions

Does Item & Block Attraction need to be on the server?

Yes. Every player and the server need a copy of the mod.

Which loader does Item & Block Attraction support?

The mod is published for Forge only, with the latest file, 3.0.1, built for 1.20.1.

Can a lure be limited to mobs holding a certain item?

Yes. A rule can require a mob to hold a specific item, such as a particular enchanted bow, before it is attracted.

In the catalog

Item & Block Attraction is one of 11,058 Mobs mods on ModsFinder, and one of 6,527 Mobs mods for Forge. 34,764 mods support Minecraft 1.20.1.

More from Sylsatra

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What the author says

Ever wished you could guide mobs exactly where you want them? What if you could turn any item into a powerful beacon, or any block into an irresistible bait? From the creator of Fear of Anything, Lure of Anything is its powerful counterpart, giving you complete control over mob attraction. This server-side mod allows…
Sylsatra, on the Modrinth page

Official listing

Owner
Sylsatra
Published
2025-03-04
Updated on Modrinth
2025-11-05
Facts verified
2026-10-15

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