Death's Cut
Death's Cut changes what dying costs in Minecraft: each death removes half of a player's inventory slots at random.
What it does
Death's Cut is a survival mod that makes dying more costly. When a player dies, half of the inventory slots are cleared at random, so the loss is unpredictable and cannot be planned around. The mod keeps vanilla survival intact but is meant to feel harsher than the standard game, while staying more forgiving than hardcore modes that end the world on death.
The mod suits players who want survival to feel riskier without starting over after every death. Because it works on both the server and the client, it can be used in single-player worlds and on multiplayer servers alike. Death's Cut is published for Fabric, Forge and NeoForge, with builds covering 1.20 – 1.21.11 and the latest files for 1.21.11 and 1.20.6. Its code is covered by All rights reserved.
Key features
Random inventory loss
On death, half of the inventory slots are emptied, and the slots chosen are random on every death.
Vanilla-based survival
The rest of the survival rules stay as in vanilla, so only the cost of dying changes.
Balanced challenge
The penalty is meant to be more punishing than standard Minecraft but less severe than hardcore.
Unpredictable outcomes
Players cannot know in advance which items will survive a death, which makes each run riskier.
Gallery
Compatibility
Latest build for each game version and loader.
1.21.x12 of 12 versions with builds
1.20.x7 of 7 versions with builds
Only full game releases are shown. This mod publishes no snapshot builds.
Use cases
Riskier survival runs
Players who find vanilla too safe can use the mod to make every death cost items, not just time.
Multiplayer survival servers
Server owners can add the penalty to a shared world, with each player losing half their slots on death.
Who it’s for: Survival players who want a middle ground between vanilla and hardcore, and server owners who want a death penalty that affects inventory rather than ending the world.
How it compares
No Armor Hardcore is server required with client optional, under the MIT License, and covers 1.21 – 26.3. Keep Inventory Penalty is server-side only, open source under the MIT License, and built for 1.20 – 1.21.1 on Fabric and NeoForge. Semi-Hardcore is client and server, under All rights reserved, and supports 1.20.1 – 1.21.1 on Forge and NeoForge.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Death's Cut | Fabric, Forge and NeoForge | 1.20 – 1.21.11 | Client and server | 2026-03-23 |
| No Armor Hardcore | Fabric, Forge, NeoForge and Quilt | 1.21 – 26.3 | Server required, client optional | 2026-09-20 |
| Keep Inventory Penalty | Fabric and NeoForge | 1.20 – 1.21.1 | Server-side only | 2025-07-03 |
| Semi-Hardcore | Forge and NeoForge | 1.20.1 – 1.21.1 | Client and server | 2026-07-16 |
Questions
Does Death's Cut need to be installed on the server?
Which loaders does Death's Cut support?
Can Death's Cut be reused or modified?
In the catalog
Death's Cut is one of 29,952 Game mechanics mods on ModsFinder, and one of 19,630 Game mechanics mods for Fabric. 19,862 mods support Minecraft 1.21.11.
More from Thomsonsamson
Similar mods
What the author says
Death’s Cut changes the way dying feels in Minecraft by making you lose the items in 50% of your inventory slots when you die. It’s random, it’s punishing, and it makes every adventure feel riskier than before.
Official listing
- Modrinth page
- modrinth.com/mod/deathscut
- Owner
- Thomsonsamson
- Published
- 2025-09-25
- Updated on Modrinth
- 2026-03-23
- Facts verified
- 2026-10-15
