DayTimeControl
by NloobNeon_TH
DayTimeControl lets a server owner set the length of the day and the night separately, and freeze or resume the time cycle with a command.
What it does
Vanilla Minecraft uses one fixed cycle for day and night. DayTimeControl replaces it with two independent settings: the number of ticks for daytime and the number for nighttime, with a standard value of 12,000 each. Raising the daytime value makes days longer, and raising the nighttime value makes nights longer. Whether a server wants a long summer with extended days or a harder survival experience with lengthened nights, both can be set with a few configuration changes.
The mod scales the game clock toward the desired tick counts rather than jumping to them, so the transition stays smooth. An admin command freezes the sun and moon at once and a second call resumes the cycle under the custom configuration, which suits map makers waiting for players to finish setting up an event. DayTimeControl also manages the doDaylightCycle gamerule automatically so its own timing logic takes priority over it.
DayTimeControl is server-side only, so players join without installing it. It is published for Forge only, across six release versions 1.20.1 – 1.20.6, and the latest file is 1.0.0 for 1.20.6. The mod is not open source and is licensed as All rights reserved.
Key features
Independent day and night cycles
Daytime and nighttime durations are set separately, so each can be longer or shorter than the other.
Smooth time scaling
The game clock is scaled gradually toward the chosen tick counts instead of switching abruptly.
Total pause command
An admin command freezes the global time cycle immediately, and running it again resumes the cycle.
Automatic gamerule handling
The doDaylightCycle gamerule is managed by the mod so that its timing logic takes priority.
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
How it compares
No Sun is a Forge mod for 1.20.1 that runs on both client and server, and it is open source under the GNU General Public License v3.0 or later. Hour clock 24 is server-side only, covers 1.20.1 – 1.20.4 on Forge, and is licensed as All rights reserved, so it does not match the six-version range of DayTimeControl. Longer Day is server required with an optional client and is released under the MIT License, but its Forge files exist only for 1.12.2.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| DayTimeControl | Forge | 1.20.1 – 1.20.6 | Server-side only | 2026-04-26 |
| No Sun | Forge | 1.20.1 | Client and server | 2025-06-19 |
| Hour clock 24 | Forge | 1.20.1 – 1.20.4 | Server-side only | 2025-09-19 |
| Longer Day | Forge | 1.12.2 | Server required, client optional | 2026-06-01 |
Questions
Does DayTimeControl need to be installed on the client?
Which game versions does DayTimeControl support?
How does a server stop the day and night cycle?
In the catalog
DayTimeControl is one of 29,952 Game mechanics mods on ModsFinder, and one of 13,316 Game mechanics mods for Forge. 11,154 mods support Minecraft 1.20.6.
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What the author says
DayTimeControl DayTimeControl is a lightweight yet powerful utility mod for Minecraft 1.20.1 (Forge) that gives server owners and map makers absolute control over the world's time cycle. Unlike the vanilla game, this mod allows you to independently define how long the day and night should last. Whether you want an…
Official listing
- Modrinth page
- modrinth.com/mod/daytimecontrol
- Owner
- NloobNeon_TH
- Published
- 2026-04-26
- Updated on Modrinth
- 2026-04-26
- Facts verified
- 2026-10-15
