ModsFinder

No Sun

by mrqx0195

No Sun removes the sun from the Overworld, so the sky stays at night for every player on the server.

ForgeClient and serverGNU General Public License v3.0 or laterOpen source1.20.1

What it does

Once installed, the mod keeps the Overworld in permanent night, and time-related mechanics from vanilla and other mods still advance as normal. A game rule turns the mod's functionality off when a world needs daylight again. Installation covers the server and each player's game. Files are published for Forge only, for 1.20.1, with 1.0.0 as the latest file.

Key features

  1. Permanent night

    The Overworld sky stays dark, with no sun, while day-dependent systems keep counting time.

  2. Game rule switch

    A game rule disables the mod's effect, which returns the Overworld to normal daylight cycles.

  3. Open source

    The code is open source under the GNU General Public License v3.0 or later, so modpacks and servers can include it under those terms.

Compatibility

Latest build for each game version and loader.

1.20.11.0.0
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Questions

Does No Sun need to be installed on the server?

Yes. The server and every player need the mod installed.

Can the sun be restored in a world?

Yes. The mod's functionality can be turned off with a game rule, which brings back the normal day and night cycle.

In the catalog

No Sun is one of 29,952 Game mechanics mods on ModsFinder, and one of 13,316 Game mechanics mods for Forge. 34,764 mods support Minecraft 1.20.1.

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What the author says

A simple mod that removes the sun from the Overworld. This mod removes the sun from the sky – unlike other "permanent night" mods, it preserves the normal day/night cycle... or shall we say, the cycle of "moonlit nights" and "moonless nights"?
mrqx0195, on the Modrinth page

Official listing

Owner
mrqx0195
Published
2025-06-18
Updated on Modrinth
2025-06-19
Facts verified
2026-10-15

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