DamageTint (Hit Color)
by Polyfrost
With DamageTint, mobs and players flash a chosen color when they take damage, and the color can differ by damage type.
What it does
The tint replaces the default red flash that entities show when hurt. A player picks any color and opacity, and can have the tint fade out rather than stop abruptly. Separate tints can be assigned to melee, mace, ranged, explosion, magic and critical hits. On 1.8.9 the mod also sets colors for crits and for hits on a player blocking with a sword, and it applies the tint to the ender dragon.
The change happens only on the player's own screen, so the mod is client-side only and a server does not need it. Required dependencies are Compose Multiplatform, Fabric Language Kotlin and OneConfig; OneConfig is also bundled inside the mod. Builds are published for Fabric, Forge and Ornithe across 12 release versions. The mod is open source under the GNU Lesser General Public License v3.0 only.
Key features
Custom tint color
Any color and opacity can be chosen for the damage flash, through the mod's settings.
Fading tint
The tint can fade out gradually rather than being cut off at the end of the flash.
Per-damage-type colors
Melee, mace, ranged, explosion, magic and critical hits can each be assigned a separate color.
Blocking and crit colors on 1.8.9
On 1.8.9, separate colors can be set for critical hits and for hits on a player blocking with a sword.
Compatibility
Latest build for each game version and loader.
26.x5 of 5 versions with builds
1.21.x6 of 6 versions with builds
1.8.x1 of 1 version with builds
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 3
Use cases
Telling damage sources apart
Assigning a different color to each damage type lets a player read what kind of hit landed without checking the health bar.
Who it’s for: Players who want to see the source of each hit at a glance, and players on 1.8.9 who want separate crit and blocking colors.
How it compares
TeamColors is open source under the GNU General Public License v3.0 only, runs on Fabric and Ornithe for 1.8.9 – 26.3, and is client-side only. DamageTintPlus is also open source under the GNU General Public License v3.0 only, with Fabric, Forge and NeoForge files for 1.20.1 – 1.21.4 and a client-side only environment. Old Damage Tint is open source under the MIT License, limited to Fabric for 1.20.4 – 1.20.6.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| DamageTint (Hit Color) | Fabric, Forge and Ornithe | 1.8.9 – 26.3 | Client-side only | 2026-10-02 |
| TeamColors | Fabric and Ornithe | 1.8.9 – 26.3 | Client-side only | 2026-10-12 |
| DamageTintPlus | Fabric, Forge and NeoForge | 1.20.1 – 1.21.4 | Client-side only | 2025-09-25 |
| Old Damage Tint | Fabric | 1.20.4 – 1.20.6 | Client-side only | 2024-05-03 |
Questions
Does DamageTint need Fabric Language Kotlin?
Is DamageTint needed on a server?
Which versions have files for DamageTint?
In the catalog
DamageTint (Hit Color) is one of 36,990 Utility mods on ModsFinder, and one of 25,772 Utility mods for Fabric. 8,071 mods support Minecraft 26.3.
More from Polyfrost
Similar mods
What the author says
DamageTint changes the red flash that mobs and players get when they take damage. DamageTint needs OneConfig and Fabric Language Kotlin.
Official listing
- Modrinth page
- modrinth.com/mod/damagetint
- Owner
- Polyfrost
- Published
- 2023-11-21
- Updated on Modrinth
- 2026-10-02
- Facts verified
- 2026-10-15
