ModsFinder

DamagePhysics

by TheKryzzz_

DamagePhysics shows floating damage and healing numbers above entities, moving them through a small 2D physics simulation on the client.

NeoForgeClient-side onlyAll rights reserved1.21.1

What it does

Each number starts near the projected position of the entity it belongs to and is given an initial upward impulse. Gravity and air drag then act on it, so it rises, slows and falls on screen. Numbers carry mass and a decaying velocity, and when active numbers overlap they gently push one another apart, which keeps text readable during rapid attacks.

Because all of its work happens on the player's machine, it functions in single-player saves and on multiplayer servers, and the server does not need a copy of it. Its settings sit in an in-game configuration screen reached from the Mod List, covering lifetime in ticks, the maximum number of concurrent numbers, font scale bounds, physics parameters and colors. DamagePhysics is for NeoForge 1.21.1 only, and the license is All rights reserved, so the code is not open source.

Key features

  1. Collision handling

    Active numbers detect collisions with one another and are nudged apart, so stacked text stays legible.

  2. Normal and critical hits

    Standard hits use a customizable color, while critical hits appear larger, rise faster and throw screen-space sparks.

  3. Health gain display

    Healing shows as a value prefixed with a plus sign, in its own configurable color.

  4. Damage-scaled text

    Text size adjusts with the amount of damage dealt, measured against a configurable reference value within set minimum and maximum bounds.

  5. Physics and color tuning

    Players can tune gravity, air drag, the initial impulse and the velocity boost applied to critical hits, while live RGB sliders show how the normal, critical and healing colors will look as they change.

Compatibility

Latest build for each game version and loader.

1.21.10.6.2
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

How it compares

Full comparison

Sable Entity Damage is a NeoForge mod for 1.21.1 that runs on client and server and is licensed under All rights reserved. OK Health Indicators is a NeoForge mod for 1.21 – 1.21.1 with the same client and server environment and the same license. Mount Charge Damage is a NeoForge mod for 1.21.1 – 1.21.11 that runs on the server alone and is also under All rights reserved, so DamagePhysics differs by being client-side only and limited to 1.21.1.

ModLoadersGame versionsEnvironmentUpdated
DamagePhysicsNeoForge1.21.1Client-side only2026-09-02
Sable Entity DamageNeoForge1.21.1Client and server2026-07-03
OK Health IndicatorsNeoForge1.21 – 1.21.1Client and server2026-08-07
Mount Charge DamageNeoForge1.21.1 – 1.21.11Server-side only2026-02-16

Questions

Does DamagePhysics need to be installed on the server?

No. The environment is client-side only, so the mod runs in single-player and on multiplayer servers when only the player's client has it installed.

Which loader and game version does DamagePhysics support?

Files are published for NeoForge only, and the single supported game version is 1.21.1.

Can the number colors and physics be changed?

Yes. Colors for normal, critical and healing numbers, along with gravity, air drag and the critical hit multipliers, are set in the in-game configuration screen opened from the Mod List.

In the catalog

DamagePhysics is one of 29,952 Game mechanics mods on ModsFinder, and one of 12,140 Game mechanics mods for NeoForge. 32,366 mods support Minecraft 1.21.1.

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What the author says

DamagePhysics is a client-side mod for Minecraft (NeoForge 1.21.1) that displays floating damage and healing numbers with 2D physics simulation. Since the mod is entirely client-side, it functions in single-player worlds and on multiplayer servers without requiring the mod to be installed on the server.
TheKryzzz_, on the Modrinth page

Official listing

Owner
TheKryzzz_
Published
2026-09-02
Updated on Modrinth
2026-09-02
Facts verified
2026-10-15

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