Sable Entity Damage
by Shrokur
Sable Entity Damage makes Sable physics objects hurt entities they strike, with damage scaled by how fast the object is moving.
What it does
When a Sable physics object hits an entity with enough velocity, the entity takes damage. The amount grows with the object's speed at impact, and a separate damage type is used for these hits. A fast object that strikes a solid block can also set off a blast radius, an area impact where the most damage lands at the point of contact and falls off with distance from the center.
Settings cover the regular damage multiplier, the blast radius multiplier, the radius size multiplier, the impact thresholds and the sound volume, among others. The explosion sound and burst particles that come with the blast-type damage can be tuned through these options. The author added custom config buttons to make the settings easier to reach. Sable is a required dependency, so it must be installed alongside this mod. The mod is available for NeoForge 1.21.1 only, under All rights reserved, and is not open source.
Key features
Velocity-based entity damage
Physics objects deal damage to entities they hit, and the damage increases with impact velocity.
Blast radius on block collision
A fast physics object that strikes a solid block creates an area impact whose strength falls off with distance from the center.
Adjustable damage and radius
Regular damage, blast radius, radius size and impact thresholds each have a multiplier or setting that can be changed.
Configurable explosion effects
The sound volume and burst particles of the blast damage type can be configured, along with other thresholds.
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 1
Questions
Does Sable Entity Damage require Sable?
Does the server need Sable Entity Damage?
Can the damage and blast radius be adjusted?
In the catalog
Sable Entity Damage is one of 29,952 Game mechanics mods on ModsFinder, and one of 12,140 Game mechanics mods for NeoForge. 32,366 mods support Minecraft 1.21.1.
Similar mods
What the author says
This mod makes Sable physics objects do damage to players and entities. If an object hits an entity with enough velocity, it will do damage. The amount of damage is proportional to the velocity at which the object hits the entity.
Official listing
- Modrinth page
- modrinth.com/mod/sable-entity-damage
- Owner
- Shrokur
- Published
- 2026-05-16
- Updated on Modrinth
- 2026-07-03
- Facts verified
- 2026-10-15
