ModsFinder

Sable Entity Damage

by Shrokur

Sable Entity Damage makes Sable physics objects hurt entities they strike, with damage scaled by how fast the object is moving.

NeoForgeClient and serverAll rights reserved1.21.1

What it does

When a Sable physics object hits an entity with enough velocity, the entity takes damage. The amount grows with the object's speed at impact, and a separate damage type is used for these hits. A fast object that strikes a solid block can also set off a blast radius, an area impact where the most damage lands at the point of contact and falls off with distance from the center.

Settings cover the regular damage multiplier, the blast radius multiplier, the radius size multiplier, the impact thresholds and the sound volume, among others. The explosion sound and burst particles that come with the blast-type damage can be tuned through these options. The author added custom config buttons to make the settings easier to reach. Sable is a required dependency, so it must be installed alongside this mod. The mod is available for NeoForge 1.21.1 only, under All rights reserved, and is not open source.

Key features

  1. Velocity-based entity damage

    Physics objects deal damage to entities they hit, and the damage increases with impact velocity.

  2. Blast radius on block collision

    A fast physics object that strikes a solid block creates an area impact whose strength falls off with distance from the center.

  3. Adjustable damage and radius

    Regular damage, blast radius, radius size and impact thresholds each have a multiplier or setting that can be changed.

  4. Configurable explosion effects

    The sound volume and burst particles of the blast damage type can be configured, along with other thresholds.

Compatibility

Latest build for each game version and loader.

No stable releases
Every published file is a beta or alpha build.
1.21.11.0.0
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Requirements

Dependencies declared by the latest file for each loader.

Required 1

SableA library mod for interactive moving block structures, or "sub-levels"
Required

Questions

Does Sable Entity Damage require Sable?

Yes. Sable is a required dependency, so it must be installed for this mod to run on NeoForge 1.21.1.

Does the server need Sable Entity Damage?

Yes. Servers that run it need every player to install it too.

Can the damage and blast radius be adjusted?

Yes. Regular damage, blast radius and radius size each have a multiplier, and impact thresholds and sound volume are configurable.

In the catalog

Sable Entity Damage is one of 29,952 Game mechanics mods on ModsFinder, and one of 12,140 Game mechanics mods for NeoForge. 32,366 mods support Minecraft 1.21.1.

Similar mods

What the author says

This mod makes Sable physics objects do damage to players and entities. If an object hits an entity with enough velocity, it will do damage. The amount of damage is proportional to the velocity at which the object hits the entity.
Shrokur, on the Modrinth page

Official listing

Owner
Shrokur
Published
2026-05-16
Updated on Modrinth
2026-07-03
Facts verified
2026-10-15

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