Daily Meal
by Estecka
Daily Meal reworks how hunger and sleep interact, so that a full food bar gives day-long bonuses instead of an immediate boost.
What it does
Food saturation is treated as a resource to be spent. Uncooked food restores the least saturation, single-ingredient stackable cooked food restores a moderate amount, and non-stackable dishes made from several ingredients restore the most, though they take longer to eat. Beetroot Soup is the example given, since it needs multiple ingredients to craft and therefore counts as non-stackable.
Sleeping is where the saturation is cashed in. Sleeping immediately heals the player back to full, and a player who sleeps with a full hunger bar gains Regeneration I. The configured sleep food cost, which defaults to 12 half-pips, is consumed at that point. Saturation spent this way can also be exchanged for a Health Boost whose potency rises up to +10 hearts, and the boost lasts for a set number of in-game days, three by default. Each part of this can be turned off or changed in the configuration, including the natural regeneration setting and the day count.
The mod is built around single-player balance. In multiplayer, a player who does not take part in skipping the night can wake up badly behind, and other mods let players lie down during the day to avoid that. Daily Meal does not add such a fix. Server owners who need a clear setup should check the default options before adopting it. The client-side display mod AppleSkin can be installed to show the rebalanced food values.
Key features
Saturation-based food tiers
Foods grant different saturation depending on how many ingredients they use and whether they stack.
Sleep heals and regenerates
Sleeping restores full health, and a full hunger bar at that moment grants Regeneration I.
Saturation into health boost
Spent saturation can be converted into a Health Boost, with strength scaling to as much as +10 hearts.
Configurable day-long bonuses
The bonus duration, the sleep food cost and the health boost toggle are all set in the configuration file.
Gallery
Compatibility
Latest build for each game version and loader.
1.21.x3 of 3 versions with builds
1.20.x5 of 5 versions with builds
1.19.x1 of 1 version with builds
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 1
How it compares
Eating Pace is a Fabric mod for 1.19.2 – 1.21.1 that runs on client and server, under the MIT License, and is open source. Additional Saturation covers 1.20.1 – 1.20.4 on the same loader and environment, also under the MIT License. Daily Meal is open source under the GNU Affero General Public License v3.0 only, and its files target 1.19.4 – 1.21.4.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Daily Meal | Fabric | 1.19.4 – 1.21.4 | Server required, client optional | 2025-01-12 |
| Eating Pace | Fabric | 1.19.2 – 1.21.1 | Client and server | 2026-02-18 |
| Additional Saturation | Fabric | 1.20.1 – 1.20.4 | Client and server | 2025-12-02 |
Questions
Does Daily Meal need Fabric API?
Does Daily Meal have to be installed on the client?
Which game versions does Daily Meal support?
In the catalog
Daily Meal is one of 6,151 Food mods on ModsFinder, and one of 2,715 Food mods for Fabric. 17,979 mods support Minecraft 1.21.4.
More from Estecka
Similar mods
What the author says
A hunger rework that aims to brings food away from the field and back at home. Eating and being at full hunger no longer brings any immediate advantage. Instead, the food bar is consumed when sleeping, in exchange for day-long bonuses.
Official listing
- Modrinth page
- modrinth.com/mod/daily-meal
- Owner
- Estecka
- Published
- 2023-11-08
- Updated on Modrinth
- 2025-01-12
- Facts verified
- 2026-10-15
