BEconomy
by KrripeYT
BEconomy is a server-side economy system for Fabric that tracks player balances across several currencies, with commands, permissions and a JSON configuration.
What it does
Server owners define one or more currencies, each with its own name, lore, material and identifier, and players hold a balance in every one of them. New players can start with a set balance, and transactions are recorded against those balances. Minecraft items can carry custom model data and lore so that a physical item stands for a currency in the world.
Balances and economic data can be stored in a local JSON file or in MySQL, SQLite, MongoDB or PostgreSQL, so the data outlives a restart. The Cobblemon Support feature and the Custom Item Integration are listed among the mod's integrations. Administrators may also issue commands from the console, which grants full control without a player present. The mod is released under the GNU General Public License v3.0 only and is not open source.
Key features
Multiple currencies
Each currency has its own name, lore, material and identifier, so a server can run several economies side by side.
Persistent storage
Balances are kept in MySQL, SQLite, MongoDB or PostgreSQL, or in a local JSON file when no database is set up.
Permission control
Permissions limit which players may use specific economy actions, through the required LuckPerms integration.
JSON configuration
Messages, GUI interfaces and currency settings are edited in JSON files, and new currencies are added by following the documented steps.
Gallery
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 4
Use cases
Who it’s for: Server owners who want an economy with several currencies, database storage and permission control. Players only use it on servers that run it, so the mod does not need to be installed on the client.
How it compares
Cobblemon Economy is client and server and uses the MIT License, with files for 1.21.1 – 1.21.11, so every player needs it too. Savs Common Economy is server-side only under CC0 1.0 Universal, published for 1.21.10 – 26.3. Server Market is also server-side only, open source under the same GNU General Public License v3.0 only, and covers 1.20 – 1.21.11. BEconomy runs on the server alone and targets 1.20.1 – 1.21.3.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| BEconomy | Fabric | 1.20.1 – 1.21.3 | Server-side only | 2026-09-10 |
| Cobblemon Economy | Fabric | 1.21.1 – 1.21.11 | Client and server | 2026-09-21 |
| Savs Common Economy | Fabric | 1.21.10 – 26.3 | Server-side only | 2026-09-17 |
| Server Market | Fabric | 1.20 – 1.21.11 | Server-side only | 2026-06-17 |
Questions
Does BEconomy have to be installed on the client?
Which dependencies does BEconomy need?
Can balances be stored outside a local file?
In the catalog
BEconomy is one of 2,072 Economy mods on ModsFinder, and one of 1,159 Economy mods for Fabric. 13,252 mods support Minecraft 1.21.3.
More from KrripeYT
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What the author says
BEconomy is a powerful and customizable economy mod designed for Minecraft servers that provides a flexible system for managing currencies, player balances, and economic transactions. Whether you're running a small community server or a large-scale network, BEconomy can be tailored to suit your needs with its…
Official listing
- Modrinth page
- modrinth.com/mod/beconomy
- Owner
- KrripeYT
- Published
- 2024-08-25
- Updated on Modrinth
- 2026-09-10
- Facts verified
- 2026-10-15
