BeaconHUD
With BeaconHUD, a player who looks at a beacon sees its pyramid tier, effect range and selected effects in a small panel in the top-left corner.
What it does
Aim the crosshair at a beacon no more than 8 blocks away and a small panel opens in the upper-left corner of the screen. The panel shows the completed pyramid tier from 1 to 4, the effect radius in blocks, and the primary and secondary effects that are set. A tier 0 reading means the base pyramid is not finished yet. The radius is computed as tier times 10 plus 10, so tier 1 reaches 20 blocks and tier 4 reaches 50 blocks. The tier is calculated live from the blocks beneath the beacon.
The panel is drawn through Fabric's HUD render callback, and it is hidden together with the rest of the interface when F1 is pressed. The HUD toggle with V is off by default and is read from a raw GLFW key poll, so the key works the same on every supported version without a rebind. The mod opens no beacon screen, changes no block and sends no network packet, which means a player reads the beacon without touching the GUI. Installation needs Fabric API. BeaconHUD is client-side only, so a server can run without it and players are the only ones who install it. Files exist for 1.21.8, 1.21.9, 1.21.10 and 1.21.11 under the MIT License, which is not open source.
Key features
Glance tier readout
Looking at a beacon within 8 blocks shows its pyramid tier and effect range without opening the GUI.
Selected effects panel
The panel lists the primary and secondary effects currently chosen on the beacon.
Live base calculation
The tier is recomputed from the completed pyramid blocks beneath the beacon, so changes show up as they are built.
Toggle and hide controls
The V key switches the panel on or off, and F1 hides it along with the vanilla overlay.
Gallery
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 1
Use cases
Who it’s for: Players who use beacons in survival or on multiplayer servers and want their status visible during play. Server owners need nothing, since the mod is client-side only.
How it compares
Beacon Gradient Calculator is open source under the GNU Lesser General Public License v3.0 or later and is published for 1.21.4 as a client-side only Fabric mod. RemoveExplosionEffects is client-side only under the MIT License, for Fabric and 1.21 – 1.21.11. Configurable Beacon Range is server-side only, under All rights reserved, and targets 26.2.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| BeaconHUD | Fabric | 1.21.8 – 1.21.11 | Client-side only | 2026-06-16 |
| Beacon Gradient Calculator | Fabric | 1.21.4 | Client-side only | 2025-09-26 |
| RemoveExplosionEffects | Fabric | 1.21 – 1.21.11 | Client-side only | 2026-04-10 |
| Configurable Beacon Range | Fabric | 26.2 | Server-side only | 2026-08-09 |
Questions
Does BeaconHUD need Fabric API?
Does the server need BeaconHUD?
Which versions does BeaconHUD support?
In the catalog
BeaconHUD is one of 36,990 Utility mods on ModsFinder, and one of 25,772 Utility mods for Fabric. 19,862 mods support Minecraft 1.21.11.
More from kvapilvaclav0
Similar mods
What the author says
No GUI to open, no clicking - just look at the beacon and you know its tier, how far its buff reaches, and which effects are set. The key is polled via raw GLFW so it works identically across every supported version without a rebind screen.
Official listing
- Modrinth page
- modrinth.com/mod/beaconhud
- Owner
- kvapilvaclav0
- Published
- 2026-06-16
- Updated on Modrinth
- 2026-06-16
- Facts verified
- 2026-10-15
