Mods for 1.21.5
15,307 mods match your filters.
A simple mod that makes powered/activator rails turn on/off up to 20x faster.
Rewritten server ping pipeline using optimized Netty I/O, along with SWR caching.
Displays players' health below their names.
Simple and efficient pipes
Sit anywhere!
A Ray tracing implementation to have Sound Physics in Minecraft. I believe this is more accurate + sounds better than Sound Physics mod.
Change the default world type for creating a new world in Create World screen
A server-side Minecraft mod that lets you turn destructive mob actions on/off separately from the vanilla `mob_griefing` gamerule
The simplest multiplayer sleep mod/datapack. - Changes playersSleepingPercentage to 50%
Simple Magnets adds Magnets that pickup items around the player!
This mod re-added the new recipe of Chromatic in Create and added a more advanced Compound.
💰 Patches the anvil to set the default level cost, material cost and percentage repaired.
An extremely customizable hitbox mod, also improving performance of hitbox rendering. By Polyfrost, best with OneClient.
Adds new weapons that enhance fighting and creates new strategies to combat foes
Allows measuring distance using a tape measure.
Allows dragging sliders further than intended
This mod is a remake of Old Mod TofuCraft made by tsuteto add soybean As a new all-purpose food!
Caches opened containers and allows you to search through them via an in-game menu.
SereneSeason Plus (formerly Extended Fix) enhances seasonal immersion with sub season based day/night speed and improved snow piling/melting logic, delivering smoother and more natural seasonal block behavior.
A Minecraft mapping tool that creates 3D models of your Minecraft worlds and displays them in a web viewer.
Display the ping for each player.
Adds a customizable market, shipping bin, sprinklers and more farming utilities.
Makes your crystals show instantly client side when crystaling to look look like zero ping Works with Marlow's optimizer Allowed on VTL and mcpvpclub
🌆 All villages receive a randomized name, shown in the GUI via the Areas mod.




















