Mods for 1.16.1
142 mods match your filters.
Using async path-tracing to hide Block-/Entities that are not visible
A mod that fixes random memory leaks for both the client and server
Yeet the laggy reversed DNS lookup for literal IP server addresses
Shows a GUI after Minecraft crashes, immediately showing and analyzing all affected logs.
Pre-generates chunks, quickly and efficiently
Makes the game boot faster by deferring non-essential initialization
An efficient and non-locational redstone dust implementation
Adds culling to leaf blocks, providing a huge performance boost over vanilla.
Changes the renderer of the bed to use json models instead of a block entity renderer!
Speed up your world loading by removing unneeded chunks.
Port of Sodium Extra to work with Embeddium/Rubidium on (Neo)Forge
Attempts to optimize the generation of Jigsaw Structures and NBT pieces
Provides DSA & fastest math formulas to game render system for best perfomance! Compatible with Sodium/Embeddium, Iris and shaders.
This mod fixes a bunch of crash exploits discovered in Minecraft.
Improve Minecraft CPU scheduling
Makes chests use static block models for improved performance.
A lightweight mod that cleans old, unused log files
Fight enemies back through grass and other similar obstructions!
This mod allows you to instantly return to the title screen after clicking "Save and Quit to Title."
Remove (annoying) rollbacks
Removes the main menu FPS limit. Fabric port of SmoothMenu by BookerCatch
A simple mod that makes powered/activator rails turn on/off up to 20x faster.
This little mod rewrites one function of the advancements logic to make advancements checking faster, and use less recursion. It should prevent StackOverflowErrors with advancements.
Removes the ugly 'pls update cicada' cape from older versions of CICADA






















