Mods for 1.21.1
562 mods match your filters.
A modpack utility mod that allows to disable spawning of any entity.
A brain library for Minecraft, making the brain system easier to use and manage
Advanced Villager configuration with data driven trades
MobsBeGone allows you to get rid of entities spawning in your world in a very simple and straightforward way!
Be In Control of mob spawns
Elegant - and likely hostile - vessels lost in the seven seas...
🙅 Removes those pesky slimes when you're trying to be creative in a superflat world.
Boids simulation for flocking fish 🐟
This mod improves the vanilla minecraft villages !
What if the game let you know about important spawns?
A lightweight entity-tick-scheduler for doubling your TPS.
Minecraft mod that applies armor trims to naturally generated armor and equipment from mobs, loot tables and trades
Mechanics to avoid losing your pets, but do not break the vanilla feel
Naturally spawning Hidden Abilities. KOs and/or captures increase nearby shiny rates, and can also give perfect IVs to nearby spawns.
Eliminates awkward strafing – Skeletons now stay focused and shoot faster the closer you get.
🟪 Allows Shulkers to drop two or more shells and ignore their default drop chance.
😍 Removes the cooldown in between trying to attract animals with their desired food.
New blocks that prevent Pokémon spawns in a radius
🧟♂🐴 Allows zombie horses to spawn with a zombie riding it and other tweaks.
This mod solves the issue of being unable to sleep even when you are safe, due to a random mob lurking in the cave beneath your base.
🗿 Adds a configurable chance for mobs to drop their head, using vanilla resources only.
☠🐴 Allows skeleton horses to spawn naturally with a skeleton riding it and other tweaks.
✏️ Add any extra item drops to entities via commands and config, drop chance supported.
🔥 Prevents hostile mob spawns and burns them around the campfire in a configurable radius.























