Skeleton AI Fix
by Fuzs
With Skeleton AI Fix installed on a server, Skeletons and Strays stop strafing and hold their ground while they shoot.
What it does
Skeleton AI Fix changes the combat behavior of bow-using mobs. Skeletons no longer walk backwards, drop off ledges or get caught in narrow gaps. They stand their position, aim at the player, and fire faster as the player moves closer, so the aim also sharpens at short range. The change covers the classic Skeleton and the Stray, and the fights that result are more direct shootouts with faster arrows.
It runs on the server alone, so players need nothing extra to join. Fabric API is required on Fabric, Forge Config API Port is required on Fabric, and Puzzles Lib is required on Fabric and NeoForge. Forge Config Screens is an optional dependency that adds in-game settings. Builds cover 1.20.1 – 26.3 on Fabric, Forge and NeoForge, and the code is released under the Mozilla Public License 2.0, so the project is open source.
Key features
Stationary shooting
Skeletons hold their position and do not step backwards or sideways while they fire at the player.
Range-based fire rate
The closer a Skeleton is to its target, the faster it shoots, which raises pressure at short distance.
Sharper aim up close
Aim accuracy improves as the player approaches, so close encounters feel more dangerous.
Terrain-safe combat
Mobs no longer fall off cliffs or get stuck in tight corners while attacking.
Gallery
Compatibility
Latest build for each game version and loader.
26.x5 of 5 versions with builds
1.21.x9 of 9 versions with builds
1.20.x1 of 1 version with builds
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 3
Use cases
Survival fights
Players facing Skeletons in caves or outdoors get more predictable, direct duels.
Server gameplay
Server owners can change how bow-using mobs behave for every player without client installs.
Who it’s for: Server owners who want bow-using mobs to hold ground and fight at close range, and players who find strafing Skeletons frustrating.
How it compares
Configurable Skeleton is server-side only, open source under the MIT License, and available for 1.20.1 on Fabric, Forge and NeoForge. Skeleton Aiming Fix is open source under the MIT License, targets 1.20.1 – 1.21.10, and needs both the client and the server. No Skeletons is a Forge-only mod for 1.20.1, server-side only, and is not open source.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Skeleton AI Fix | Fabric, Forge and NeoForge | 1.20.1 – 26.3 | Server-side only | 2026-09-24 |
| Configurable Skeleton | Fabric, Forge and NeoForge | 1.20.1 | Server-side only | 2026-02-21 |
| Skeleton Aiming Fix | Fabric, Forge and NeoForge | 1.20.1 – 1.21.10 | Client and server | 2025-12-01 |
| No Skeletons | Forge | 1.20.1 | Server-side only | 2025-07-18 |
Questions
Does Skeleton AI Fix need to be installed on the client?
Which dependencies does Skeleton AI Fix require?
Can the settings be changed in game?
In the catalog
Skeleton AI Fix is one of 11,058 Mobs mods on ModsFinder, and one of 5,189 Mobs mods for Fabric. 8,071 mods support Minecraft 26.3.
More from Fuzs
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What the author says
Skeleton AI Fix removes the frustrating and buggy strafing behavior of Skeletons. 🏹 No more walking backwards, falling off cliffs, or getting stuck in tight corners. Instead, they stand their ground and focus on landing deadly shots, firing faster the closer you get. Their aim sharpens as you approach, creating a…
Official listing
- Modrinth page
- modrinth.com/mod/skeleton-ai-fix
- Owner
- Fuzs
- Published
- 2025-04-28
- Updated on Modrinth
- 2026-09-24
- Facts verified
- 2026-10-15
