No Hostiles Around Campfire
by Serilum
Around a placed campfire, hostile mobs within a configurable radius are burned, and new hostile spawns in that area are blocked, as long as the campfire stays intact.
What it does
When a player places a campfire, the mod burns every hostile mob inside the configured radius for 30 seconds, until the mob dies or the campfire is broken. The radius is set by preventHostilesRadius, and a burn radius modifier sets how far from the campfire the burning reaches.
Spawning is blocked inside the same radius for hostile entities, including modded entities classified as monsters. Mob spawners can be included with a setting. Normal and soul campfires both work by default, and campfires can be limited to only lit or only signalling states. No Hostiles Around Campfire is server-side only, so players join without installing it, and it requires Collective.
The mod is published for Fabric, Forge, NeoForge and Quilt on 1.16.5 – 26.3, with 26.3.0-7.6-fabric+forge+neo as the latest file. The code is not open source; it is released under All rights reserved, and the source code and issue tracker are public.
Key features
Radius-based spawn blocking
Hostile spawns inside a set radius around a campfire are blocked, with a default of 48 blocks.
Burning on placement
Hostile mobs already in the radius are set on fire when a campfire is placed, and the effect can be turned off.
Mob spawner control
An optional setting extends the spawn block to mob spawners located within the campfire radius.
Campfire type options
Normal and soul campfires can each be enabled, and the effect can require the campfire to be lit or signalling.
Compatibility
Latest build for each game version and loader.
26.x5 of 5 versions with builds
1.21.x12 of 12 versions with builds
1.20.x7 of 7 versions with builds
1.19.x3 of 3 versions with builds
1.18.x1 of 1 version with builds
1.16.x1 of 1 version with builds
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 1
Use cases
Safe base areas
A campfire at a base or camp keeps hostile mobs from spawning and burning nearby, which suits survival play.
Who it’s for: Server owners who want protected camps, and players who want a campfire-based safe zone in survival or adventure worlds.
How it compares
Only Zombies Spawn is server-side only, open source under the MIT License and published for 1.18.2 – 26.2, so it changes which mobs spawn rather than using campfires. Hostile Mobs Improve Over Time is server required with client optional, not open source under All rights reserved, and published for 1.19.4 – 26.3, so it changes mob behavior over time rather than around campfires.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| No Hostiles Around Campfire | Fabric, Forge, NeoForge and Quilt | 1.16.5 – 26.3 | Server-side only | 2026-10-02 |
| Only Zombies Spawn | Fabric, Forge and NeoForge | 1.18.2 – 26.2 | Server-side only | 2026-07-08 |
| Hostile Mobs Improve Over Time | Fabric, Forge, NeoForge and Quilt | 1.19.4 – 26.3 | Server required, client optional | 2026-09-22 |
Questions
Does No Hostiles Around Campfire need Collective?
Do players need to install the mod?
Can the effect be limited to lit campfires?
In the catalog
No Hostiles Around Campfire is one of 8,016 Management mods on ModsFinder, and one of 5,930 Management mods for Fabric. 8,071 mods support Minecraft 26.3.
More from Serilum
Similar mods
What the author says
No Hostiles Around Campfire is a configurable mod which prevents hostile mob spawns around the campfire in a configurable radius. The mod will also prevent modded entities from spawning if they are classified under " EntityClassification/MobCategory.Monster ". When there are hostile mobs around the campfire while…
Official listing
- Modrinth page
- modrinth.com/mod/no-hostiles-around-campfire
- Owner
- Serilum
- Published
- 2022-09-01
- Updated on Modrinth
- 2026-10-02
- Facts verified
- 2026-10-15
