ModsFinder

Immersive Optimization

by Luke100000

With Immersive Optimization installed on a server, entity and block entity ticks are spread across several game ticks to reduce lag.

FabricForgeNeoForgeServer-side onlyGNU General Public License v3.0 or laterOpen source1.20.1 – 26.2

What it does

The mod slows the tick rate of entities and block entities gradually instead of processing all of them every tick. Updates are distributed over multiple ticks, which flattens lag spikes, and the tick rate adjusts with the load on the server. It does not disable ticking entirely, so farms and entities far from players keep working.

Immersive Optimization is server-side only, so players join without installing it. It requires Fabric API and is released under the GNU General Public License v3.0 or later; the code is open source. Builds cover 1.20.1 – 26.2 across Fabric, Forge and NeoForge, with files for 1.20.1, 1.21, 1.21.1, 1.21.11, 26.1.2 and 26.2. The latest Fabric and NeoForge files target 26.2, and the latest Forge file targets 1.21.11, all dated 2026-07-14.

Key features

  1. Gradual entity slowdown

    Entities and block entities receive updates at a reduced rate that grows as the server becomes busier.

  2. Distributed updates

    Work is split across several ticks so that heavy entity processing does not land in a single frame.

  3. Load-based tick rate

    The tick rate of entities is adjusted automatically according to the current load on the server.

  4. Configuration commands

    Commands under the /io prefix let server administrators inspect and change the tick behavior.

Compatibility

Latest build for each game version and loader.

26.20.2.0+26.2Not available0.2.0+26.2
26.1.20.2.0+26.1.2Not available0.2.0+26.1.2
1.21.110.2.0+1.21.110.2.0+1.21.110.2.0+1.21.11
1.21.10.2.0+1.21.10.2.0+1.21.10.2.0+1.21.1
1.210.1.6+1.210.1.6+1.210.1.6+1.21
1.20.10.2.0+1.20.10.2.0+1.20.1Not available
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Requirements

Dependencies declared by the latest file for each loader.

Required 1

Fabric APILightweight and modular API providing common hooks and intercompatibility measures utilized by mods using the Fabric toolchain.
Required

Use cases

Busy survival servers

Servers with many mobs and machines can reduce tick time without removing active entities.

Farms and distant mobs

Mob farms and entities far from players keep running, since the mod never fully stops their ticks.

Who it’s for: Server owners who run large worlds, modded packs with many entities, or farms that must keep working while players are away.

How it compares

Full comparison

Tick Tweaks is server-side only, published for 1.16.5 – 1.21.8 across Fabric, Forge and NeoForge, and is under All rights reserved, so it is not open source. NoTick is server-side only, open source under the GNU Lesser General Public License v3.0 or later, and covers 1.20.1 – 26.2 on the same three loaders. Does It Tick? is server-side only and open source under the GNU Lesser General Public License v3.0 only, with files for 1.20 – 1.21.1.

ModLoadersGame versionsEnvironmentUpdated
Immersive OptimizationFabric, Forge and NeoForge1.20.1 – 26.2Server-side only2026-07-14
Tick TweaksFabric, Forge and NeoForge1.16.5 – 1.21.8Server-side only2025-09-09
NoTickFabric, Forge and NeoForge1.20.1 – 26.2Server-side only2026-09-19
Does It Tick?Fabric, Forge and NeoForge1.20 – 1.21.1Server-side only2025-03-27

Questions

Does Immersive Optimization need Fabric API?

Yes. Fabric API is a required dependency, so it must be installed alongside the mod on Fabric servers.

Do players need to install the mod?

No. Only the server needs it, and players join without installing anything.

Will entities stop working when the mod is installed?

The mod does not disable ticks altogether, so farms and distant entities still function, though their updates arrive at a reduced rate.

In the catalog

Immersive Optimization is one of 3,545 Optimization mods on ModsFinder, and one of 2,575 Optimization mods for Fabric. 13,894 mods support Minecraft 26.2.

More from Luke100000

All projects

Similar mods

What the author says

An entity tick scheduler to massively reduce lag (~200% speedup) and resource requirements of entities. Unlike similar projects, this mod will not disable ticks all together, allowing farms or distant entities to still function.
Luke100000, on the Modrinth page

Official listing

Owner
Luke100000
Published
2024-12-21
Updated on Modrinth
2026-07-14
Facts verified
2026-10-15

Tags