Tick Tweaks
by Banduty
With Tick Tweaks installed on a server, living entities, item entities and block entities update less often when they are far from players or idle.
What it does
Tick Tweaks lets a server owner slow the update rate of several kinds of game objects. Living entities, item entities and block entities each get their own tick rate settings, and a fixed rate can replace a formula that scales with distance. Activation ranges set how far mobs and entities stay fully active, a tick interval controls how often far entities are checked, and a wake-up interval controls how often idle objects are checked again. Mob despawn timing can also be adjusted through a despawn time and a per-tick despawn chance.
The mod targets servers running under load and is server-side only, so clients do not need it. Its settings are read from a configuration file, and the author recommends that server owners change them carefully, since poorly chosen values can change how the world behaves. Tick Tweaks requires Cloth Config API, and it bundles StrEq. Files exist for Fabric, Forge and NeoForge across 27 release versions, 1.16.5 – 1.21.8, and the latest file is 1.2.5 for 1.21.8, published 2025-09-09. The code is released under All rights reserved, so it is not open source.
Key features
Living entity tick rates
Mobs and other living entities can be updated less often, with a fixed rate or a rate that depends on distance from players.
Item and block entity rates
Item entities and block entities each have their own tick rate, and items can be detected within a set range.
Activation ranges
A distance in blocks sets how far mobs and entities stay in full activity before the slower update rate applies.
Mob despawn timing
Despawn time and the per-tick despawn chance can be adjusted to change how quickly mobs disappear.
Per-world tick rates
Tick rates can be limited to listed worlds, and the rate can scale with server ticks per second.
Gallery
Compatibility
Latest build for each game version and loader.
1.21.x9 of 9 versions with builds
1.20.x7 of 7 versions with builds
1.19.x5 of 5 versions with builds
1.18.x3 of 3 versions with builds
1.17.x2 of 2 versions with builds
1.16.x1 of 1 version with builds
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 1
Embedded 1
How it compares
Immersive Optimization is server-side only, open source under the GNU General Public License v3.0 or later, and covers 1.20.1 – 26.2. NoTick is also server-side only, open source under the GNU Lesser General Public License v3.0 or later, and covers 1.20.1 – 26.2 for Fabric, Forge and NeoForge. CobblemonOptimizer is server-side only, licensed under the MIT License and is not open source; it is built for 1.21.1 on Fabric and NeoForge only.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Tick Tweaks | Fabric, Forge and NeoForge | 1.16.5 – 1.21.8 | Server-side only | 2025-09-09 |
| Immersive Optimization | Fabric, Forge and NeoForge | 1.20.1 – 26.2 | Server-side only | 2026-07-14 |
| NoTick | Fabric, Forge and NeoForge | 1.20.1 – 26.2 | Server-side only | 2026-09-19 |
| CobblemonOptimizer | Fabric and NeoForge | 1.21.1 | Server-side only | 2026-09-10 |
Questions
Does Tick Tweaks need Cloth Config API?
Does a player need Tick Tweaks to join a server that runs it?
Which loaders have Tick Tweaks files?
In the catalog
Tick Tweaks is one of 3,545 Optimization mods on ModsFinder, and one of 2,575 Optimization mods for Fabric. 17,695 mods support Minecraft 1.21.8.
More from Banduty
Similar mods
What the author says
It also implements some features for improving the game performance, you can have a look in "Configs" section. It is very recommended to change the configs to your server's preferences. Don't put all at once without knowing what are you doing.
Official listing
- Modrinth page
- modrinth.com/mod/tick-tweaks
- Owner
- Banduty
- Published
- 2024-08-25
- Updated on Modrinth
- 2025-09-09
- Facts verified
- 2026-10-15
