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Kingdoms & Sieges

by Banduty

Kingdoms & Sieges adds kingdom-based siege warfare, where a kingdom's bell, crown and claim become the targets of an attack.

FabricForgeNeoForgeClient and serverAll rights reserved1.20.1 – 1.21.1

What it does

Kingdoms & Sieges lets players found kingdoms and fight over them. A defending kingdom's bell can be broken, and the attacker or defender can right-click a kingdom's bell to surrender. Attackers who are taken out of the fight respawn outside the kingdom and are considered out of the siege whenever they enter it. A defending kingdom that loses members loses wealth, and its claim shrinks in size.

The mod pairs well with Knights Heraldry, though it does not require that mod to run. It depends on Geckolib and StoneyCore, which must be installed with it. Only kingdom members can place or break blocks inside a claim, unless a siege engine is used. Players outside a kingdom are affected by its mechanics but cannot break or place blocks there. Files exist for Fabric, Forge and NeoForge for 1.20.1 and 1.21.1, and the code is not open source, as it is released under All rights reserved.

Key features

  1. Siege warfare

    Kingdoms can be attacked, and a siege has objectives that must be completed before it is won.

  2. Siege engines and artillery

    Siege engines launch projectiles, and they are the main way to breach a kingdom's defences, which are restricted from being built directly against.

  3. Bells, claims and crowns

    Giving emeralds to a kingdom's bell expands its claim radius, and a crown can be equipped or removed by a player with an empty hand.

  4. Hunger during sieges

    Players involved in a siege receive a hunger effect, which pushes them toward supply chains to keep themselves fed.

Compatibility

Latest build for each game version and loader.

1.21.11.1.1Not available1.1.1
1.20.11.0.01.0.0Not available
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Requirements

Dependencies declared by the latest file for each loader.

Required 2

GeckolibA 3D animation library for entities, blocks, items, armor, and more!
Required
StoneyCoreA library used for Knights & Heraldry team mods.
Required

Questions

Does Kingdoms & Sieges need Knights Heraldry?

No. The mod pairs with Knights Heraldry, but it runs without it.

Do players need Kingdoms & Sieges on the client?

Yes. A server running it needs every connecting player to have it too.

Which versions does Kingdoms & Sieges support?

Builds cover 1.20.1 and 1.21.1 across Fabric, Forge and NeoForge, with the latest Fabric and NeoForge files for 1.21.1 in the beta channel.

In the catalog

Kingdoms & Sieges is one of 8,499 Technology mods on ModsFinder, and one of 4,201 Technology mods for Fabric. 32,366 mods support Minecraft 1.21.1.

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What the author says

Kingdoms and Sieges, a mod that attempts to give players a more authentic feel when it comes to siege warfare. This mod is designed to go in tandem with the Knights and Heraldry mod but is it standalone and doesn't require Knights and Heraldry to be installed. The player can create their own kingdom by placing a bell…
Banduty, on the Modrinth page

Official listing

Owner
Banduty
Published
2025-07-12
Updated on Modrinth
2026-10-03
Facts verified
2026-10-15

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