Does It Tick?
by Txni
Does It Tick? is a server-side optimization mod that stops entities far from players from ticking, and lets claimed chunks keep them active.
What it does
Entities in a loaded chunk normally tick every game tick even when no player is nearby. This mod turns that ticking off for entities that are not close to a player, which lowers the work a server performs. The author notes that the change rarely affects gameplay, though it does break some expected behaviour of AFK farms.
Claims made with FTB Chunks are recognised by the mod, so chunks inside a claim can keep their entities ticking while no one is nearby. A long configuration list lets server owners exclude specific entity types, and a default whitelist already covers entities such as the Ender Dragon and Ghast that need to tick for gameplay reasons. Modded entities that freeze when far away can be reported through the project's GitHub issue tracker.
Installation needs Chunk Activity Tracker, Fabric API and TxniLib on the Fabric loader, and Chunk Activity Tracker and TxniLib on Forge and NeoForge. Players can join without installing it, since the mod runs on the server alone. Files target 1.20 – 1.21.1 for Fabric, Forge and NeoForge, and the code is released under the GNU Lesser General Public License v3.0 only, so it is open source.
Key features
Entity ticking control
Entities far from players stop ticking, which reduces the load a server carries in large worlds.
Claim integration
Chunks claimed through FTB Chunks keep their entities ticking while the owner is away.
Configurable whitelist
Specific entity types can be excluded from the optimization, and a default whitelist protects entities needed for gameplay.
Public source and issue tracker
The source code and an issue tracker are publicly available for reporting modded entities that freeze.
Gallery
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 3
Use cases
Large multiplayer servers
Server owners with many loaded chunks can reduce the ticking work done for entities no player is near.
Claimed bases
Claim mod users can keep farms and machines in claimed chunks running without a player standing close by.
Who it’s for: Server owners running Fabric, Forge or NeoForge who want to cut entity ticking work and can tune the entity whitelist for their modpack.
How it compares
No Random Ticks is server-side only for Forge and NeoForge with files for 1.20.1 – 1.21.1 under All rights reserved, so it is not open source. Noisiumed is server-side only for Fabric, Forge and NeoForge across 1.20 – 1.21.6 under the GNU General Public License v3.0 only. NoTick is server-side only for Fabric, Forge and NeoForge across 1.20.1 – 26.2 under the GNU Lesser General Public License v3.0 or later. Does It Tick? targets 1.20 – 1.21.1 with the same loaders and environment.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Does It Tick? | Fabric, Forge and NeoForge | 1.20 – 1.21.1 | Server-side only | 2025-03-27 |
| No Random Ticks | Forge and NeoForge | 1.20.1 – 1.21.1 | Server-side only | 2026-04-10 |
| Noisiumed | Fabric, Forge and NeoForge | 1.20 – 1.21.6 | Server-side only | 2026-07-21 |
| NoTick | Fabric, Forge and NeoForge | 1.20.1 – 26.2 | Server-side only | 2026-09-19 |
Questions
Does Does It Tick? need Fabric API?
Does the mod have to be installed on clients?
Can entities in claimed chunks keep ticking?
Which game versions have files?
In the catalog
Does It Tick? is one of 3,545 Optimization mods on ModsFinder, and one of 2,575 Optimization mods for Fabric. 32,366 mods support Minecraft 1.21.1.
More from Txni
Similar mods
What the author says
Minecraft's Dumbest Server Performance Mod. If a sheep is 12 chunks away, and no one sees it, does it tick?
Official listing
- Modrinth page
- modrinth.com/mod/does-it-tick
- Owner
- Txni
- Published
- 2024-08-25
- Updated on Modrinth
- 2025-03-27
- Facts verified
- 2026-10-15
