ModsFinder

No Random Ticks

by cdxx-lxix

No Random Ticks lets server owners stop fluids and some blocks from receiving random ticks, which cuts the server work those ticks cause.

ForgeNeoForgeServer-side onlyAll rights reserved1.20.1 – 1.21.1

What it does

Random ticks are a background update that Minecraft gives to loaded blocks each game tick. Fluids that receive them keep recalculating and spreading, and that work adds up on busy servers. The mod can stop fluids from performing random ticks, so a fluid block stays as it is and keeps interacting with its neighbors. Vanilla has only water and lava, and lava is the only fluid whose random tick sets things on fire, so the option matters most for fluids added by other mods.

The mod is server-side only: players join without installing it, and the server alone needs it. It is published for Forge and NeoForge across eight release versions, 1.20.1 – 1.21.1, with 0.4-1.21.1 for 1.21.1 and 0.4-1.20.1 for 1.20.6 as the latest files. Random tick prevention can be toggled through gamerules, and a config file records which blocks were blocked and which failed. The license is All rights reserved.

Key features

  1. Fluid random tick prevention

    Fluids can be kept from performing random ticks, so they stop recalculating and spreading in the background.

  2. Gamerule toggle

    Random tick prevention can be switched on or off through gamerules, so server owners can test the effect at any time.

  3. Configurable block list

    A config file lists which blocks were blocked and which failed, making it clear what the mod changed.

  4. Data profiler

    A profiler screen reports tick numbers, helping a server owner see where the work goes before and after the change.

Compatibility

Latest build for each game version and loader.

1.21.1Not available0.4-1.21.1
1.21Not available0.4-1.21.1
1.20.60.4-1.20.1Not available
1.20.50.4-1.20.1Not available
1.20.40.4-1.20.1Not available
1.20.30.4-1.20.1Not available
1.20.20.4-1.20.1Not available
1.20.10.4-1.20.1Not available
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Use cases

Who it’s for: Server owners who run modded worlds with extra fluids and want to reduce the random tick load. Single-player players do not need it.

Questions

Does No Random Ticks need to be installed on the client?

No. It runs on the server alone, so players need nothing extra to join.

Which loaders does No Random Ticks support?

Forge and NeoForge. Files exist for 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21 and 1.21.1.

Which fluids can No Random Ticks stop from ticking?

Vanilla has only water and lava. Fluids added by other mods are the main reason to use the option, since they are not covered by vanilla behavior.

In the catalog

No Random Ticks is one of 3,545 Optimization mods on ModsFinder, and one of 1,441 Optimization mods for Forge. 32,366 mods support Minecraft 1.21.1.

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What the author says

Here is some data from profiler: Versions: Minecraft 1.20.1, Forge 4.30.0. Mods: NoRandomTicks and WorldEdit Blocks: 3800 bamboo, 5800 acacia stairs, 4200 birch leaves Since version 0.3 (1.21.1) or 0.4 (1.20.1), you are able to prevent fluids from ticking and random ticking. Be careful with that option. Fluids…
cdxx-lxix, on the Modrinth page

Official listing

Owner
cdxx-lxix
Published
2024-07-18
Updated on Modrinth
2026-04-10
Facts verified
2026-10-15

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