Mods for 1.19
2,087 mods match your filters.
Basically, AutoMessage is responsible for adding an option to create and send messages automatically in a fast and effective way.
A Minecraft mod that fixes the cursor centering issue that occasionally happens when opening a GUI.
Brings realistic/hardcore mechanics to torches, candles, lanterns, campfires, and jack o' lanterns in a configurable way.
Makes boats and their passengers take fall damage
A mod that makes the Ender Dragon fight more difficult
Disables the “incompatible” warning when loading resource packs with different compact versions.
Adds the ability to craft and crossbread for flowers and grass
Adds armor for various mobs naturally. Illagers, Witches, Drowned and more!
A simple mod that makes powered/activator rails turn on/off up to 20x faster.
Displays players' health below their names.
Sit anywhere!
A server-side Minecraft mod that lets you turn destructive mob actions on/off separately from the vanilla `mob_griefing` gamerule
The simplest multiplayer sleep mod/datapack. - Changes playersSleepingPercentage to 50%
Adds a customizable market, shipping bin, sprinklers and more farming utilities.
Data Driven Block and Item Revelation system. Discover as you go!
A datapack that adds compatibility for Spawn Animations with 50+ mods.
Removes annoying Too Expensive! message and level cost restriction on anvils.
Tools to aid in datapack creation
Torches, campfires, and stonecutters will now deal damage to players, animals, or enemies that run over or brush against them. Basically, now the games will be more realistic, since just like in real life, these items will do a little damage.
This mod adds unique descriptions for all blocks, items, enchantments, effects, and mobs - built in a way that makes it easy to add modded content.
A small vanilla-styled mod that adds a notebook into your GUI.
Fixes the annoying bug where sneaking looks wrong in laggy servers (MC-159163)
A fork of LudoCrypt's Dynamic Music !
Fixes the bug where if you hit an entity while swimming and holding the sprint hotkey, the server will think that you are not swimming anymore, while the client does. resulting in weird behavior.






















