AutoMessage
by Lupin
AutoMessage, a Lupin library mod, sends configured chat messages to players automatically once they join.
What it does
The mod generates a configuration file on first launch, which can be edited from start to finish. Each entry sets the message text, its color codes, the links it includes, the delay before it appears, and how often it is sent.
Modpack creators and owners of multiplayer servers are the audience the author names, since the mod handles the sending of automatic messages, for example to promote social networks at startup or to thank players for installing the pack. Messages are split by commas and wrapped in quotation marks, and several lines can be listed.
Two counters govern repetition. The soft limit sets how many times a message is sent in a single session, and the hard limit is tracked per world, so a new world repeats the messages for modpack developers and a reset world does the same for server owners. AutoMessage requires MonoLib. Only the environment line matters here: both the server and every player need the mod. Files are published for Fabric, Forge and NeoForge across 17 release versions, 1.19 – 26.1.2, under All rights reserved.
Key features
Timed chat messages
Each message waits for its configured interval, then appears on the screen in the order listed in the configuration.
Color codes and links
Messages accept color codes and link entries, which the configuration file sets for each message.
Session send limit
The soft limit caps how many times a message is sent in a single session, so repeats stay under control.
Per-world hard limit
The hard limit is tracked for each world separately, so a message is not shown again once it has reached that limit in that world.
Gallery
Compatibility
Latest build for each game version and loader.
26.x3 of 3 versions with builds
1.21.x5 of 5 versions with builds
1.20.x4 of 4 versions with builds
1.19.x5 of 5 versions with builds
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 1
Questions
Does AutoMessage need MonoLib?
Does AutoMessage have to be installed on the server and on clients?
Why do messages repeat after a new world is created?
Which game versions have files for AutoMessage?
In the catalog
AutoMessage is one of 3,514 Library mods on ModsFinder, and one of 2,348 Library mods for Fabric. 15,189 mods support Minecraft 26.1.2.
More from Lupin
Similar mods
What the author says
Basically, AutoMessage is responsible for adding an option to create and send messages automatically in a fast and effective way. To do this, it adds a configuration file that can be modified from start to finish by the player, and that, for example, will allow them to promote their social networks when starting a…
Official listing
- Modrinth page
- modrinth.com/mod/auto-message
- Owner
- Lupin
- Published
- 2023-09-11
- Updated on Modrinth
- 2026-08-09
- Facts verified
- 2026-10-15
