Zombie Tactics 2
by PICOPress
Zombie Tactics 2, a fork by PICOPress, makes zombies stronger and more varied on servers, with attack range, attack speed and general attributes all adjustable.
What it does
Zombie Tactics 2 is a server-side mod that changes how zombies behave, pushing them past the limits of vanilla. It is a fork of the original Zombie Tactics mod created by n643064, and it keeps almost all of that mod's features while letting zombies evolve beyond their usual caps. Only the server needs to run it, so players join without installing anything.
The mod depends on Architectury API, Fabric API, MidnightLib and Mod Menu, which must be installed alongside it. Builds cover 1.21.1 – 1.21.11 across Fabric and NeoForge, with files for eight release versions. The code is open source under the GNU General Public License v3.0 or later.
Key features
Stronger zombies
Zombies can grow more aggressive and capable than their vanilla counterparts, changing how a night is played.
Adjustable attack range
The reach of zombie attacks can be set, so zombies can strike from greater or shorter distances.
Adjustable attack speed
The rate at which zombies attack can be tuned to make fights faster or slower.
Configurable attributes
General zombie attributes can be modified, and nearly every value is exposed in the config files.
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 4
Use cases
Harder survival nights
Server owners who want zombie threats to escalate can raise attack range and speed for a tougher survival experience.
Custom zombie balance
Admins running their own rules can tune zombie attributes to match the difficulty they want for a world.
Who it’s for: Server owners and administrators who want to change zombie combat without moving to a different mod. Players on a server running it need no additional installation.
How it compares
Skeleton Tactics is a NeoForge-only, server-side mod for 1.21 – 1.21.1 and is open source under the GNU General Public License v3.0 or later, so it targets skeletons rather than zombies. The Zombie Apocalypse Mod is NeoForge-only for 1.21.1, requires clients to run it while the server may skip it, and is not open source under All rights reserved. ConvertIT is a server-side Fabric mod for 1.21.11 that is not open source and is licensed as All rights reserved.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Zombie Tactics 2 | Fabric and NeoForge | 1.21.1 – 1.21.11 | Server-side only | 2026-09-10 |
| Skeleton Tactics | NeoForge | 1.21 – 1.21.1 | Server-side only | 2024-11-17 |
| The Zombie Apocalypse Mod | NeoForge | 1.21.1 | Client required, server optional | 2024-12-16 |
| ConvertIT | Fabric | 1.21.11 | Server-side only | 2026-01-07 |
Questions
Does Zombie Tactics 2 need to be installed on clients?
Which dependencies does Zombie Tactics 2 require?
Which game versions does Zombie Tactics 2 support?
In the catalog
Zombie Tactics 2 is one of 7,555 Cursed mods on ModsFinder, and one of 4,235 Cursed mods for Fabric. 19,862 mods support Minecraft 1.21.11.
Similar mods
What the author says
This mod evolves zombies, beyond the limit. Feel free to post any bugs or suggestions on GitHub.
Official listing
- Modrinth page
- modrinth.com/mod/zombietactics2
- Owner
- PICOPress
- Published
- 2025-05-10
- Updated on Modrinth
- 2026-09-10
- Facts verified
- 2026-10-15
