Wing's Contracts
by winggar1228
Wing's Contracts adds a configurable contract system that gives players randomly generated jobs with item rewards, meant to encourage automation.
What it does
Contracts are generated at random from a pool of possible inputs and rewards, and the pool is defined through datapacks. A contract can ask for specific items, item tags, or items that match custom conditions. Once a contract is fulfilled, the player places it into a Contract Portal, which then drops the reward items. The system is built to push players toward automating their production chains rather than gathering by hand.
The default configuration targets casual singleplayer play. Server owners running technical servers or modpacks can change the settings, and the author points to the wiki for suggested configurations. Rewards can optionally be denominated in item currencies, and Bound Contracts let players create contracts between each other securely.
The mod runs on the client and on the server, so both sides need it. It is published for Fabric, Forge and NeoForge, with files for 1.20.1 and 1.21.1, and the code is under the MIT License, making it open source. Required dependencies are Architectury API, Fabric API, Fabric Language Kotlin, Forge Config API Port and Kotlin for Forge. CC: Tweaked and Create are optional.
Key features
Randomly generated contracts
Contracts are drawn at random from a pool of inputs and rewards, so the jobs on offer vary between worlds.
Item requirement options
A contract can require specific items, whole item tags, or items that match custom conditions set in datapacks.
Contract Portal
Fulfilled contracts are placed into the Contract Portal, which drops the rewards for the player.
Bound Contracts
Bound Contracts let players set up contracts between themselves, so trades happen without a server-run market.
Gallery
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 4
How it compares
Chitinous Ties is a Fabric, Forge, NeoForge and Quilt mod for 1.20.1 – 1.21.1 with a custom license, not open source, and it is also client and server. Farmer's Delight: Contracts & Feasts is for Forge and NeoForge only, covers 1.20.1 – 1.21.1, is also client and server, and is under All rights reserved, so its code is closed. Village Builder targets 1.20.1 alone on Forge and NeoForge and is likewise client and server under All rights reserved.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Wing's Contracts | Fabric, Forge and NeoForge | 1.20.1 – 1.21.1 | Client and server | 2026-04-18 |
| Chitinous Ties | Fabric, Forge, NeoForge and Quilt | 1.20.1 – 1.21.1 | Client and server | 2025-04-25 |
| Farmer's Delight: Contracts & Feasts | Forge and NeoForge | 1.20.1 – 1.21.1 | Client and server | 2026-07-31 |
| Village Builder | Forge and NeoForge | 1.20.1 | Client and server | 2026-06-23 |
Questions
Does Wing's Contracts need Create?
Do servers and players both need the mod?
Which loaders and versions are supported?
In the catalog
Wing's Contracts is one of 2,072 Economy mods on ModsFinder, and one of 1,159 Economy mods for Fabric. 32,366 mods support Minecraft 1.21.1.
Similar mods
What the author says
## About Wing's Contracts adds a highly configurable contract system to incentivize players to automate things. Contracts are: - randomly generated using a pool of possible inputs and rewards provided via datapacks. - can be for specific items, sets of items, tags of items, or even for items that match custom…
Official listing
- Modrinth page
- modrinth.com/mod/wingscontracts
- Owner
- winggar1228
- Published
- 2026-04-18
- Updated on Modrinth
- 2026-04-18
- Facts verified
- 2026-10-15
