The Wild Hunt
The Wild Hunt makes survival harder: skeleton hordes spawn at night and track players, and the number of sins a player has shapes how many come.
What it does
Each night, a horde can appear with a 30 percent chance and target the player who has the most sins. The number of spawned entities varies with how many sins the targeted player carries, so more sins bring a larger and more dangerous horde. Early builds include several creatures that hunt players, among them a skeleton miner that breaks through blocks until it reaches its target, a skeleton wolf that slips through single-block holes, and a flying skeleton that makes escape harder.
Sins are tied to actions such as sleeping, trading and dying. Vanilla mechanics are also tweaked: iron ore smelted in a furnace yields iron nuggets instead of ingots, and iron nuggets have to be crafted into a cluster before they turn into an ingot, so players cannot reach iron as early as usual with a copper pickaxe. The mod is intended for play with friends. The Geckolib library is required, and the mod runs on client and server, so the server and every player need it. Files are published for Forge and cover 1.19.4 and 1.20.1, with 1.0.5 for 1.20.1 as the latest file.
Key features
Night skeleton hordes
A horde can spawn at night with a 30 percent chance and move toward the player with the most sins.
Sin-based horde size
The number of spawned entities depends on the targeted player's sins, so accumulating sins raises the threat.
Hunting creatures
Skeleton miners break through blocks, skeleton wolves pass through one-block gaps and flying skeletons follow the player.
Iron smelting changes
Smelting iron ore gives iron nuggets, which must be crafted into a cluster before becoming an ingot.
Gallery
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 1
Use cases
Playing with friends
The mod is described by its author as made for play with a friend, where players share the risk of hordes.
How it compares
Sons of Sins is a Forge and NeoForge mod for 1.19.2 – 1.21.1 under All rights reserved, not open source. Ender Sins is a Forge mod for 1.19.2 – 1.20.1 under All rights reserved, also not open source. The Cardinal Sins is a Forge mod for 1.19.4 – 1.20.1, All rights reserved, and not open source. All three run on client and server, as The Wild Hunt does.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| The Wild Hunt | Forge | 1.19.4 – 1.20.1 | Client and server | 2024-05-05 |
| Sons of Sins | Forge and NeoForge | 1.19.2 – 1.21.1 | Client and server | 2026-09-01 |
| Ender Sins | Forge | 1.19.2 – 1.20.1 | Client and server | 2024-10-27 |
| The Cardinal Sins | Forge | 1.19.4 – 1.20.1 | Client and server | 2024-06-23 |
Questions
Does The Wild Hunt require Geckolib?
Does the server need The Wild Hunt?
Which game versions have files?
In the catalog
The Wild Hunt is one of 7,216 Magic mods on ModsFinder, and one of 3,927 Magic mods for Forge. 34,764 mods support Minecraft 1.20.1.
Similar mods
What the author says
This Mod was created to play with my friend at the Uni, It makes the game more difficult, although its yet in early development, It already includes a few different cratures that will hunt you down, such as the ¨Skeleton miner ¨ that will break blocks until he finds you, or the skeleton wolf who can sqwezee through…
Official listing
- Modrinth page
- modrinth.com/mod/wildhunt
- Owner
- Petro_Costryula
- Published
- 2024-03-31
- Updated on Modrinth
- 2024-05-05
- Facts verified
- 2026-10-15
