Sons of Sins
by furti-two
Sons of Sins is a Forge and NeoForge magic mod in which players harvest souls, organs and blood to create new life through necromancy, and the sin creatures they summon drop relics in return.
What it does
The mod is built on the seven deadly sins, with the original sin of taking oneself for God as its core idea. Players gather souls, organs and blood for necromancy, and the ritual work carries occult risks. Night brings a Betrayed Guzzler that drops a Sickle and a Flesh item, a practical start for the rest of the content.
Rituals can summon seven sin creatures by sacrificing between 1 and 7 villagers in blood. Wistiver (Gluttony), Walking Bed (Sloth), Prowler (Pride), Kelvin (Envy), Curse (Lust), Blüd (Wrath-free greed) and Butcher (Wrath) each behave differently, and every one drops a unique relic once killed. The many magical relics ease gameplay in exchange for a small amount of occult ash, and the recipes are listed in a separate recipe viewer. The soundtrack is deliberately unsettling. Sons of Sins is published for Forge and NeoForge across 1.19.2 – 1.21.1, with the latest Forge file for 1.20.1 and the latest NeoForge file for 1.21.1. It is not open source and is released under All rights reserved.
Key features
Sin creature rituals
Sacrificing villagers in blood summons one of seven sin creatures, each with its own attack and behavior.
Unique relics
Each sin creature drops a distinct relic, such as the Wistiver's Jaws or the Cursed Head, with its own effect.
Relic crafting for ash
Many magical relics are crafted at the cost of a small amount of occult ash, and a recipe viewer lists the recipes.
Night encounters
A Betrayed Guzzler appears at night and drops a Sickle and a Flesh item.
Unsettling sound design
The mod ships many sounds intended to feel disturbing or creepy, which the author recorded without harming any living being.
Gallery
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Use cases
Necromancy-focused survival
Players build a progression around harvesting souls, organs and blood to power their rituals and relics.
Who it’s for: Players who enjoy dark magic, occult themes and sin-based bosses in survival worlds. The creatures and sounds are unsettling by design.
Questions
Does Sons of Sins need to be installed on the server?
Which loaders does Sons of Sins support?
Does Sons of Sins need a recipe viewer to find its recipes?
In the catalog
Sons of Sins is one of 7,216 Magic mods on ModsFinder, and one of 3,927 Magic mods for Forge. 32,366 mods support Minecraft 1.21.1.
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What the author says
Sons of Sins is a mod based on the 7 deadly sins, especially the original sin. This mod considers that the original sin is to have taken oneself for God, wanting to create life by supernatural means, Necromancy. Harvesting souls, organs and blood to give life to a new form of life. But be careful, playing with occult…
Official listing
- Modrinth page
- modrinth.com/mod/sons-of-sins
- Owner
- furti-two
- Published
- 2023-10-20
- Updated on Modrinth
- 2026-09-01
- Facts verified
- 2026-10-15
