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Sons of Sins

by furti-two

Sons of Sins is a Forge and NeoForge magic mod in which players harvest souls, organs and blood to create new life through necromancy, and the sin creatures they summon drop relics in return.

ForgeNeoForgeClient and serverAll rights reserved1.19.2 – 1.21.1

What it does

The mod is built on the seven deadly sins, with the original sin of taking oneself for God as its core idea. Players gather souls, organs and blood for necromancy, and the ritual work carries occult risks. Night brings a Betrayed Guzzler that drops a Sickle and a Flesh item, a practical start for the rest of the content.

Rituals can summon seven sin creatures by sacrificing between 1 and 7 villagers in blood. Wistiver (Gluttony), Walking Bed (Sloth), Prowler (Pride), Kelvin (Envy), Curse (Lust), Blüd (Wrath-free greed) and Butcher (Wrath) each behave differently, and every one drops a unique relic once killed. The many magical relics ease gameplay in exchange for a small amount of occult ash, and the recipes are listed in a separate recipe viewer. The soundtrack is deliberately unsettling. Sons of Sins is published for Forge and NeoForge across 1.19.2 – 1.21.1, with the latest Forge file for 1.20.1 and the latest NeoForge file for 1.21.1. It is not open source and is released under All rights reserved.

Key features

  1. Sin creature rituals

    Sacrificing villagers in blood summons one of seven sin creatures, each with its own attack and behavior.

  2. Unique relics

    Each sin creature drops a distinct relic, such as the Wistiver's Jaws or the Cursed Head, with its own effect.

  3. Relic crafting for ash

    Many magical relics are crafted at the cost of a small amount of occult ash, and a recipe viewer lists the recipes.

  4. Night encounters

    A Betrayed Guzzler appears at night and drops a Sickle and a Flesh item.

  5. Unsettling sound design

    The mod ships many sounds intended to feel disturbing or creepy, which the author recorded without harming any living being.

Compatibility

Latest build for each game version and loader.

1.21.1Not available2.2.1.d
1.20.12.2.1Not available
1.19.22.1.6Not available
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Use cases

Necromancy-focused survival

Players build a progression around harvesting souls, organs and blood to power their rituals and relics.

Who it’s for: Players who enjoy dark magic, occult themes and sin-based bosses in survival worlds. The creatures and sounds are unsettling by design.

Questions

Does Sons of Sins need to be installed on the server?

Yes. A server running it needs every connecting player to have it too.

Which loaders does Sons of Sins support?

The mod is published for Forge and NeoForge. The latest Forge file targets 1.20.1 and the latest NeoForge file targets 1.21.1.

Does Sons of Sins need a recipe viewer to find its recipes?

The author recommends installing a recipe viewer, which lists the recipes for the relics and magical items.

In the catalog

Sons of Sins is one of 7,216 Magic mods on ModsFinder, and one of 3,927 Magic mods for Forge. 32,366 mods support Minecraft 1.21.1.

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What the author says

Sons of Sins is a mod based on the 7 deadly sins, especially the original sin. This mod considers that the original sin is to have taken oneself for God, wanting to create life by supernatural means, Necromancy. Harvesting souls, organs and blood to give life to a new form of life. But be careful, playing with occult…
furti-two, on the Modrinth page

Official listing

Owner
furti-two
Published
2023-10-20
Updated on Modrinth
2026-09-01
Facts verified
2026-10-15

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