Warforge Factions: Remaintaned
Warforge Factions: Remaintaned lets players form factions, claim chunks with citadels and reinforced blocks, and fight for territory on Forge 1.20.1.
What it does
Players found a faction by placing a citadel, which serves as the faction's central base. Each member takes a role, and the leader, officers and members receive different permissions. Claims are shown as colored borders that each player can toggle. Upgrading a citadel expands the number of chunks the faction may claim, with progression requirements set in the config. Siege-based territory warfare lets factions contest each other's land.
Claimed chunks contain unique veins that generate resources automatically over time, with drop chances that can be adjusted. Timers, claim limits, siege mechanics and vein yields are all configurable, so a server owner can tune the balance. The mod was originally created by jamioflan as a fork of Flan's Mod, and later expanded by MisterNorwood and EightXOR8 as a PvP-oriented faction claim mod.
Installation needs Forge. Installation covers the server and each player's game. Files target 1.12.2 and 1.20.1, with 2.2.0 for 1.20.1 as the latest release, published under the Creative Commons Attribution 4.0 license and not open source.
Key features
Citadel-based factions
A citadel placed by a player becomes the core of a faction, and members join it through the faction's roles.
Chunk claiming with borders
Claims start from basic reinforced blocks, and the borders of claimed land appear in the faction's color.
Passive resource veins
Each claimed chunk holds unique veins that generate resources over time, with configurable drop chances.
Citadel upgrades
Upgrading a citadel expands the claim limit, with level requirements defined in the config file.
Configurable balance
Veins, claim limits, siege mechanics and timers can all be adjusted to fit a server's balance.
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
How it compares
Factions Proper requires the server while the client stays optional, is licensed under Creative Commons Attribution Non Commercial Share Alike 4.0, and is not open source, with files for 1.20.1. Recruits Siege Fix runs on client and server under All rights reserved and is also not open source, covering 1.20.1. Territory Energy is available for 1.20.1 under the MIT License, with the same client and server environment, and it is not open source.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Warforge Factions: Remaintaned | Forge | 1.12.2 – 1.20.1 | Client and server | 2026-06-26 |
| Factions Proper | Forge | 1.20.1 | Server required, client optional | 2026-03-20 |
| Recruits Siege Fix | Forge | 1.20.1 | Client and server | 2026-03-22 |
| Territory Energy | Forge | 1.20.1 | Client and server | 2026-03-12 |
Questions
Does Warforge Factions: Remaintaned need to be installed on the client?
Which Forge versions does the mod support?
Can server owners change how resource veins work?
In the catalog
Warforge Factions: Remaintaned is one of 29,952 Game mechanics mods on ModsFinder, and one of 13,316 Game mechanics mods for Forge. 34,764 mods support Minecraft 1.20.1.
More from MisterNorwood
Similar mods
What the author says
Warforge is a PvP-oriented faction and claim mod originally created by jamioflan (creator of Flan’s Mod) and later expanded by Mr. Norwood and EightXOR8. Built for competitive SMP environments, it provides players with tools to create factions, claim land, gather resources, and wage large-scale wars. Warforge is…
Official listing
- Modrinth page
- modrinth.com/mod/warforge-remaintaned
- Owner
- MisterNorwood
- Published
- 2025-09-03
- Updated on Modrinth
- 2026-06-26
- Facts verified
- 2026-10-15
