Totem Before PlayerRevive
by rustercraft
Totem Before PlayerRevive is a Forge server-side compatibility mod that makes totems activate before PlayerRevive puts a player into the downed state.
What it does
When a player takes lethal damage and holds a valid totem in the offhand, main hand or inventory, the totem fires first. Without this change, PlayerRevive can move the player into its downed and revive state before a totem gets the chance to save them, which makes totems of undying feel useless on multiplayer survival setups that run both mods. If no valid totem is found, PlayerRevive handles the downed state as usual.
The mod is server-authoritative, so only the server needs it installed, and players joining that server do not need it unless they host the world. It works with vanilla Totems Undying, Affordable Totems, totems defined by item ID, and multi-use totems with configurable charges. Netherite Extras Totem Neverdying has built-in support, and its 4-use totem is the default configuration.
Additional totems and multi-use charge formats are set in a common config file. A scan command reports whether a player holds a valid totem and where it was found. Totem Before PlayerRevive is published for Forge 1.20.1 only, and its code is released under All rights reserved, so it is not open source.
Key features
Totems before downing
Totems activate at the moment of lethal damage, before PlayerRevive switches the player into the downed state.
Vanilla and mod totem support
Vanilla Totems Undying, Affordable Totems and Netherite Extras Totem Neverdying are supported out of the box.
Custom and multi-use totems
Additional totems can be registered by item ID, and multi-use totems take a configurable number of charges.
Scan command
A command checks whether a player carries a valid totem and reports the slot where it was found.
Gallery
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
How it compares
Nerfed Totems is a Forge mod for 1.20.1 that is client and server, released under a Creative Commons non-commercial license and not open source. Craftable Totem is a Fabric mod for 1.20.1 – 1.20.4 that is server-side only under the MIT License, so it does not run on Forge. One-Up Totems is open source under The Unlicense, runs on Fabric and Forge for 1.20.1 and needs both sides. Totem Before PlayerRevive differs by being server-side only on Forge 1.20.1 and by focusing on the order of totem activation relative to PlayerRevive.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Totem Before PlayerRevive | Forge | 1.20.1 | Server-side only | 2026-06-15 |
| Nerfed Totems | Forge | 1.20.1 | Client and server | 2024-03-11 |
| Craftable Totem | Fabric | 1.20.1 – 1.20.4 | Server-side only | 2024-02-06 |
| One-Up Totems | Fabric and Forge | 1.20.1 | Client and server | 2025-12-15 |
Questions
Does Totem Before PlayerRevive need to be installed on every client?
Which totems does the mod support?
How can a server owner check whether a player's totem will count?
In the catalog
Totem Before PlayerRevive is one of 7,216 Magic mods on ModsFinder, and one of 3,927 Magic mods for Forge. 34,764 mods support Minecraft 1.20.1.
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What the author says
Totem Before PlayerRevive is a lightweight server-authoritative compatibility mod for Forge 1.20.1 that makes totems activate before PlayerRevive downs the player. PlayerRevive is great for multiplayer survival, but in some setups it can make Totems of Undying and custom totems feel useless because the player enters…
Official listing
- Modrinth page
- modrinth.com/mod/totem-before-playerrevive
- Owner
- rustercraft
- Published
- 2026-06-15
- Updated on Modrinth
- 2026-06-15
- Facts verified
- 2026-10-15
