ModsFinder

Balanced Skeleton

by rustercraft

Balanced Skeleton is a Forge mob mod that reduces how hard skeletons hit and how often their arrows land, for players whose modpacks feel oppressive.

ForgeClient and serverAll rights reserved1.20.1

What it does

In big modpacks, skeletons can fire quickly, reach far and hit with precision, so fights can feel one-sided even for a player wearing strong armor. This mod changes those values so skeletons stay dangerous while the fights become fairer. It lowers arrow damage, slows the attack speed, shortens the attack range and adds real inaccuracy, so arrows miss more often.

The mod is built for modpacks where skeletons combine badly with many other mobs. It works with Skeletons Strays and offers optional support for Wither Skeletons. A Skeleton Difficulty setting chooses how strong skeletons are, and changing it updates the balance values automatically. Its config exposes the mod toggle, a damage multiplier, attack delay, attack range and an inaccuracy multiplier, along with toggles for Strays and Wither Skeletons and debug logging.

Balanced Skeleton is published for Forge only, for 1.20.1, and it is released under All rights reserved, so it is not open source. Every player and the server need a copy of the mod. Changes do not alter drops, health or spawn rates, and the mod is lightweight and safe to add to existing worlds.

Key features

  1. Lower arrow damage

    Skeleton arrows deal less damage, with the multiplier set in the config.

  2. Slower attacks

    Skeletons wait longer between shots, which spaces out their attacks during fights.

  3. Shorter range and inaccuracy

    Skeletons reach a shorter distance and miss more often, so arrows no longer land with every shot.

  4. Difficulty presets

    A Skeleton Difficulty setting picks how strong skeletons are, and balance values follow the choice.

  5. Strays and Wither Skeleton support

    Strays are covered, and Wither Skeletons can be included or left out through their own toggle.

Compatibility

Latest build for each game version and loader.

1.20.11.0.0
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

How it compares

Full comparison

No Skeletons is a Forge server-side only option, released under All rights reserved, for 1.20.1, and it removes skeletons instead of rebalancing them. Configurable Skeleton covers Fabric, Forge and NeoForge for 1.20.1 under the MIT License and is open source, and it runs on the server alone. Lost Skeleton is a Forge client and server mod for 1.20.1 under the MIT License, and it is not open source.

ModLoadersGame versionsEnvironmentUpdated
Balanced SkeletonForge1.20.1Client and server2026-04-26
No SkeletonsForge1.20.1Server-side only2025-07-18
Configurable SkeletonFabric, Forge and NeoForge1.20.1Server-side only2026-02-21
Lost SkeletonForge1.20.1Client and server2024-09-12

Questions

Does Balanced Skeleton need to be installed on the server?

Yes. A server running it needs every connecting player to have it too.

Does Balanced Skeleton work with Skeletons Strays?

Yes. It works with Skeletons Strays, and the config has a toggle that controls how Strays are handled.

Which loader and version does Balanced Skeleton use?

It is published for Forge only, for Minecraft 1.20.1.

In the catalog

Balanced Skeleton is one of 11,058 Mobs mods on ModsFinder, and one of 6,527 Mobs mods for Forge. 34,764 mods support Minecraft 1.20.1.

More from rustercraft

All projects

Similar mods

What the author says

Skeletons can be frustrating, especially in large modpacks. They shoot too fast, too far, and too accurately, making combat feel unfair even with good gear. Balanced Skeletons fixes that by making skeletons less oppressive while keeping them part of the game. Features - Reduces skeleton arrow damage - Slows down…
rustercraft, on the Modrinth page

Official listing

Owner
rustercraft
Published
2026-04-26
Updated on Modrinth
2026-04-26
Facts verified
2026-10-15

Tags