TNTQueue
by somyk
TNTQueue caps how many primed TNT entities can be active at once on a server, holding extra blasts in a queue until space frees up.
What it does
When the number of active primed TNT passes the configured limit, new TNT is placed in a queue and activated later. The limit and the queue size are set in the config and can be changed in-game with a command, which requires the tntqueue.modify permission at op level. The goal is to keep explosions manageable so a busy server does not get overwhelmed. Because spawning is changed, vanilla TNT behavior is altered while the mod runs. Fabric API is required, and LuckPerms is optional for managing the permission. Only the server needs the mod; players join without installing it. Files target 1.21 – 1.21.10 and are released under the Mozilla Public License 2.0, so the source code is open.
Key features
Active TNT limit
Sets a maximum number of primed TNT entities that may exist at the same time.
Queued detonations
TNT placed above the limit waits in a queue and is activated once the active count drops.
In-game configuration
Limits can be adjusted with a command, for example raising the cap to 3 TNT, by an op with the tntqueue.modify permission.
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 1
Optional 1
How it compares
FastTNT is a Fabric, server-side mod for 1.21.11 under the MIT License, and it is not open source. Pyre is a Fabric mod for 1.21 – 1.21.11 that runs on client and server, and its license is the Mozilla Public License 2.0, which is open source.
Questions
Does TNTQueue need Fabric API?
In the catalog
TNTQueue is one of 3,545 Optimization mods on ModsFinder, and one of 2,575 Optimization mods for Fabric. 15,569 mods support Minecraft 1.21.10.
More from somyk
Similar mods
What the author says
When the active TNT count exceeds the configured limit, additional TNT is placed into a queue and activated later, ensuring explosions remain manageable without overwhelming the server. Warning: this may break the vanilla behavior of TNT, as the logic of its spawn has changed.
Official listing
- Modrinth page
- modrinth.com/mod/tntqueue
- Owner
- somyk
- Published
- 2024-07-16
- Updated on Modrinth
- 2025-12-21
- Facts verified
- 2026-10-15
