Threat Radar
Threat Radar puts an 80x80 pixel minimap in the top-right corner of the screen, marking hostile mobs within 32 blocks so a player sees danger before it arrives.
What it does
The radar is a small client-side HUD element that shows nearby hostile mobs as colored blips. Red marks ordinary hostiles and bright green marks creepers. The map faces upward and rotates with the player's view, so the direction a blip sits in always matches where the player is looking.
Below the radar, two lines report the threat. The first gives the distance to the nearest hostile in meters, and its color shifts to orange under 16 meters and to red under 8 meters. The second counts the creepers nearby, which helps when one specific mob type is the concern. The radar can be toggled with R, and the key is configurable. It respects the F1 key, which hides the HUD.
Threat Radar is a Fabric mod and needs Fabric API. It is client-side only, so a server does not need it installed, and it is released under the MIT License without being open source. Files exist for 1.21.8, 1.21.9, 1.21.10 and 1.21.11, with 1.0.0 for 1.21.11 as the latest file. It uses the World.getOtherEntities method and the Fabric HudRenderCallback path, and mixins handle world rendering.
Key features
Hostile mob minimap
An 80x80 pixel radar in the top-right corner plots nearby hostiles in range as dots, with a direction that tracks the player's view.
Nearest threat readout
A line under the radar shows the distance to the closest hostile, changing color as it gets nearer.
Creeper counter
A second line counts the creepers in range, so one mob type can be tracked on its own.
Toggle and HUD respect
The radar switches on and off with R, a key that can be changed, and it stays hidden when F1 hides the HUD.
Gallery
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 1
Use cases
Who it’s for: Players who want an early warning about hostile mobs on their screen. The mod is client-side, so it suits single-player and multiplayer clients alike, and servers need nothing installed.
How it compares
Spawn Radar is a Fabric mod for 1.21.10 – 1.21.11, released under the MIT License and open source, and it runs on client and server. CombatRadar is open source under the Apache License 2.0 and is client-side only, with files for Fabric, Forge and NeoForge across 1.20.4 – 26.2. Threat Radar covers only Fabric and 1.21.8 – 1.21.11, and it is not open source.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Threat Radar | Fabric | 1.21.8 – 1.21.11 | Client-side only | 2026-06-01 |
| Spawn Radar | Fabric | 1.21.10 – 1.21.11 | Client and server | 2025-12-14 |
| CombatRadar | Fabric, Forge and NeoForge | 1.20.4 – 26.2 | Client-side only | 2026-08-09 |
Questions
Does Threat Radar need Fabric API?
Does a server need Threat Radar installed?
Can the radar be turned off during play?
In the catalog
Threat Radar is one of 36,990 Utility mods on ModsFinder, and one of 25,772 Utility mods for Fabric. 19,862 mods support Minecraft 1.21.11.
More from kvapilvaclav0
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What the author says
Threat Radar is a tiny client-side HUD that warns you about danger before it reaches you. Use it in caves, on adventure maps, or anywhere you want to spot a skeleton before the skeleton spots you.
Official listing
- Modrinth page
- modrinth.com/mod/threatradar
- Owner
- kvapilvaclav0
- Published
- 2026-06-01
- Updated on Modrinth
- 2026-06-01
- Facts verified
- 2026-10-15
