Tax Free Levels
by Fourmisain
With Tax Free Levels installed, anvil and enchanting-table costs stay flat in XP no matter how high the player's level climbs.
What it does
Vanilla charges anvil and enchantment costs in levels, and each level needs more XP than the one before, so a high-level player pays a growing XP bill. Tax Free Levels changes the calculation: a cost of X levels is charged as the XP needed to climb from level 0 to X. A 30-level enchantment therefore costs the XP between levels 27 and 30 instead of three levels' worth. The mod also removes the anvil limit by default and sets renaming to cost 1 level. Paying levels no longer reduces the XP progress bar, so the small XP loss that vanilla applies on each payment is removed too.
The mod requires Cloth Config API on every loader, and Fabric API on Fabric. It is client and server, so the server and every player need it. Files cover 1.16.2 – 26.3 for Fabric, Forge and NeoForge, and the code is open source under the MIT License. The server can run it alone, but then the "Too Expensive" message and the level cost shown while renaming do not display correctly; the author describes these as visual problems only.
Key features
Flat XP cost for levels
Anvil and enchanting costs are charged as the XP needed from level 0 to the stated level, so the price does not grow with the player's level.
No anvil limit by default
The "Too Expensive" cap on anvil repairs is removed in the default settings, letting high-cost enchantments be applied.
Cheap renaming
Renaming an item always costs 1 level, whatever the player's level is.
Payments keep XP progress
Paying levels no longer lowers the percentage of XP progress on the current level, which vanilla does on each payment.
Adjustable level base
A Level Base setting lets the server owner choose the reference level that the XP cost is measured from.
Compatibility
Latest build for each game version and loader.
26.x5 of 5 versions with builds
1.21.x12 of 12 versions with builds
1.20.x7 of 7 versions with builds
1.19.x5 of 5 versions with builds
1.18.x3 of 3 versions with builds
1.17.x2 of 2 versions with builds
1.16.x4 of 4 versions with builds
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 2
Use cases
High-level enchanting
Players who have reached the late game can enchant more items per session, since a dragon-level budget of 68 levels goes much further.
Repairing expensive gear
Enchantments with a high repair cost can be applied to tools and weapons without the vanilla XP penalty growing with the player's level.
Who it’s for: Survival and multiplayer players who reach high levels and find anvil and enchantment costs too steep. Server owners who want consistent XP prices across their players can install it on both sides.
Questions
Does Tax Free Levels need Cloth Config API?
Does the server need the mod if players install it?
Can the anvil limit be turned back on?
In the catalog
Tax Free Levels is one of 29,952 Game mechanics mods on ModsFinder, and one of 19,630 Game mechanics mods for Fabric. 8,071 mods support Minecraft 26.3.
More from Fourmisain
Similar mods
What the author says
Reaching high levels in Minecraft is hard, because each level requires more XP than the last. Since Anvils and Enchantment Tables work off of levels, not off of collected XP, that means the higher your level, the higher the actual cost in terms of XP.
Official listing
- Modrinth page
- modrinth.com/mod/tax-free-levels
- Owner
- Fourmisain
- Published
- 2021-04-11
- Updated on Modrinth
- 2026-08-26
- Facts verified
- 2026-10-15