Spells & Shields: The Power of Origins
by CAS_ual_TY
Spells & Shields: The Power of Origins adds spell progression trees that a modpack author can tie to Origins layers, so a chosen origin decides which spells a player can learn.
What it does
Authors set origin requirements on each step of a spell tree, so a player must hold a given origin before a spell becomes learnable. The mod alone adds no spells or origins; it connects the Origins system to the spell content of the wider Spells & Shields family. The wiki includes a short guide to the setup, along with notes on changing the maximum mana granted by a specific origin.
The mod is aimed at modpack authors who want origin choice to shape magic progression, and at server owners who run such packs. Because it extends Origins rather than replacing it, the mod needs both the Origins content and the spell content around it to function as intended. Forge and NeoForge builds are published for 1.20.1, and the mod is released under the MIT License as open source. Client and server both need it, so every player on a server running the pack has to install it.
Key features
Origin-gated spell trees
Each spell tree step can require a specific Origins layer, so a player only learns spells that match their origin.
Author-set requirements
Modpack authors choose which origin requirements apply to which spells, without editing the base spell content.
Maximum mana per origin
The wiki describes how to change the maximum mana granted to a specific origin.
Wiki setup guide
A short guide on the project wiki walks through configuring origin requirements and spell trees.
Gallery
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Use cases
Who it’s for: Modpack authors who build progression around Origins, and server owners who run packs with origin-based magic.
How it compares
Spell Power Attributes is a Fabric, Forge and NeoForge mod for 1.19 – 26.3, released under the GNU Lesser General Public License v3.0 only, and it is open source. Factions And Curiosities is a Forge and NeoForge mod for 1.18.2 – 1.20.1 under the MIT License, also open source. Skydude's Spell Origins is a Forge mod for 1.20.1 under the GNU General Public License v3.0 only, open source too, and it is also built around spells and origins.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Spells & Shields: The Power of Origins | Forge and NeoForge | 1.18.2 – 1.20.1 | Client and server | 2024-02-11 |
| Spell Power Attributes | Fabric, Forge and NeoForge | 1.19 – 26.3 | Client and server | 2026-09-28 |
| Factions And Curiosities | Forge and NeoForge | 1.18.2 – 1.20.1 | Client and server | 2026-04-03 |
| Skydude's Spell Origins | Forge | 1.20.1 | Client and server | 2026-01-06 |
Questions
Which loaders does Spells & Shields: The Power of Origins support?
Does the mod need to be installed on the server as well?
Does the mod work on its own without Origins?
Where can the origin setup be configured?
In the catalog
Spells & Shields: The Power of Origins is one of 7,216 Magic mods on ModsFinder, and one of 3,927 Magic mods for Forge. 34,764 mods support Minecraft 1.20.1.
More from CAS_ual_TY
Similar mods
What the author says
An addon for Spells & Shields and Origins.
Official listing
- Modrinth page
- modrinth.com/mod/spells-shields-x-origins
- Owner
- CAS_ual_TY
- Published
- 2023-05-31
- Updated on Modrinth
- 2024-02-11
- Facts verified
- 2026-10-15
