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Spells & Shields: The Power of Origins

by CAS_ual_TY

Spells & Shields: The Power of Origins adds spell progression trees that a modpack author can tie to Origins layers, so a chosen origin decides which spells a player can learn.

ForgeNeoForgeClient and serverMIT LicenseOpen source1.18.2 – 1.20.1

What it does

Authors set origin requirements on each step of a spell tree, so a player must hold a given origin before a spell becomes learnable. The mod alone adds no spells or origins; it connects the Origins system to the spell content of the wider Spells & Shields family. The wiki includes a short guide to the setup, along with notes on changing the maximum mana granted by a specific origin.

The mod is aimed at modpack authors who want origin choice to shape magic progression, and at server owners who run such packs. Because it extends Origins rather than replacing it, the mod needs both the Origins content and the spell content around it to function as intended. Forge and NeoForge builds are published for 1.20.1, and the mod is released under the MIT License as open source. Client and server both need it, so every player on a server running the pack has to install it.

Key features

  1. Origin-gated spell trees

    Each spell tree step can require a specific Origins layer, so a player only learns spells that match their origin.

  2. Author-set requirements

    Modpack authors choose which origin requirements apply to which spells, without editing the base spell content.

  3. Maximum mana per origin

    The wiki describes how to change the maximum mana granted to a specific origin.

  4. Wiki setup guide

    A short guide on the project wiki walks through configuring origin requirements and spell trees.

Compatibility

Latest build for each game version and loader.

1.20.11.20.1-2.16.01.20.1-2.16.0
1.19.21.19.2-2.16.0Not available
1.18.21.18.2-2.16.0Not available
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Use cases

Who it’s for: Modpack authors who build progression around Origins, and server owners who run packs with origin-based magic.

How it compares

Full comparison

Spell Power Attributes is a Fabric, Forge and NeoForge mod for 1.19 – 26.3, released under the GNU Lesser General Public License v3.0 only, and it is open source. Factions And Curiosities is a Forge and NeoForge mod for 1.18.2 – 1.20.1 under the MIT License, also open source. Skydude's Spell Origins is a Forge mod for 1.20.1 under the GNU General Public License v3.0 only, open source too, and it is also built around spells and origins.

ModLoadersGame versionsEnvironmentUpdated
Spells & Shields: The Power of OriginsForge and NeoForge1.18.2 – 1.20.1Client and server2024-02-11
Spell Power AttributesFabric, Forge and NeoForge1.19 – 26.3Client and server2026-09-28
Factions And CuriositiesForge and NeoForge1.18.2 – 1.20.1Client and server2026-04-03
Skydude's Spell OriginsForge1.20.1Client and server2026-01-06

Questions

Which loaders does Spells & Shields: The Power of Origins support?

Forge and NeoForge. Files are published for 1.18.2, 1.19.2 and 1.20.1, and the latest file is 1.20.1-2.16.0 for 1.20.1, dated 2024-02-11.

Does the mod need to be installed on the server as well?

Yes. Servers that run it need every player to install it too.

Does the mod work on its own without Origins?

No. The mod connects origin requirements to spell trees, so it depends on the Origins content it is set up to use.

Where can the origin setup be configured?

The project wiki has a short guide on origin requirements and on changing the maximum mana for a specific origin.

In the catalog

Spells & Shields: The Power of Origins is one of 7,216 Magic mods on ModsFinder, and one of 3,927 Magic mods for Forge. 34,764 mods support Minecraft 1.20.1.

More from CAS_ual_TY

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What the author says

An addon for Spells & Shields and Origins.
CAS_ual_TY, on the Modrinth page

Official listing

Owner
CAS_ual_TY
Published
2023-05-31
Updated on Modrinth
2024-02-11
Facts verified
2026-10-15

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