Skydude's Spell Origins
by skydude_
Skydude's Spell Origins links Origins origin choices to the spell schools of Iron's Spells 'n Spellbooks on Forge for 1.20.1, and each origin shapes how its school's spells hit.
What it does
Iron's Spells 'n Spellbooks is required, and Origins is optional, so a player chooses an origin that assigns a spell school and gains bonuses to it. Origin tiers raise school spell power in steps: a novice tier adds 15% to the origin's school, and an intermediate tier adds 30% along with one or two abilities. Each tier can also trade power away, since a fragility origin loses 20% spell power in other schools and a weakness origin loses magic resistance and spell power in the opposing school.
The mod supports single school origins for Blood, Holy, Ender, Evocation, Fire, Ice and Lightning, along with Nature, Aqua and Geo through its extra compatibility. Arcane, Eldritch, Magic Disbeliever and CounterSpell origins are excluded. Compatibility with Iron's Spells 'n Spellbooks requires the 1.20.1 build of both mods. Client and server both need the mod, and the code is open source under the GNU General Public License v3.0 only.
Key features
Origin spell power tiers
Origins gain school spell power in steps, from +15% at novice tier to +30% at intermediate tier.
School-based abilities
Abilities can cast spells or summon creatures, with a chance to trigger that scales with the origin's spell school.
Fragility and weakness trade-offs
Fragility origins lose 20% spell power in other schools, and weakness origins lose magic resistance and power in the opposing school.
Geomancy Plus compatibility
Extra compatibility adds an Aqua and Geo class, and the mod also works alongside companion mods that extend magic and geomancy.
Gallery
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 1
Optional 2
Use cases
Who it’s for: Players who run Iron's Spells 'n Spellbooks with Origins on Forge 1.20.1, and server owners who want origin-based school choices on a shared world.
Questions
Does Skydude's Spell Origins need Iron's Spells 'n Spellbooks?
Must the server have the mod installed?
Is Origins required to use the mod?
Which loaders are supported?
In the catalog
Skydude's Spell Origins is one of 7,216 Magic mods on ModsFinder, and one of 3,927 Magic mods for Forge. 34,764 mods support Minecraft 1.20.1.
More from skydude_
Similar mods
What the author says
This mod is compatibility between Origins and Iron's Spells n Spellbooks and requires the 1.20.1 version of both mods. This mod supports both Forge & Fabric(through connector) versions of Origins, but Fabric is recommended as Origins Forge is discontinued There are 3 origins for every single school type, being Blood…
Official listing
- Modrinth page
- modrinth.com/mod/skydudes-spell-origins
- Owner
- skydude_
- Published
- 2026-01-06
- Updated on Modrinth
- 2026-01-06
- Facts verified
- 2026-10-15
