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Skydude's Spell Origins

by skydude_

Skydude's Spell Origins links Origins origin choices to the spell schools of Iron's Spells 'n Spellbooks on Forge for 1.20.1, and each origin shapes how its school's spells hit.

ForgeClient and serverGNU General Public License v3.0 onlyOpen source1.20.1

What it does

Iron's Spells 'n Spellbooks is required, and Origins is optional, so a player chooses an origin that assigns a spell school and gains bonuses to it. Origin tiers raise school spell power in steps: a novice tier adds 15% to the origin's school, and an intermediate tier adds 30% along with one or two abilities. Each tier can also trade power away, since a fragility origin loses 20% spell power in other schools and a weakness origin loses magic resistance and spell power in the opposing school.

The mod supports single school origins for Blood, Holy, Ender, Evocation, Fire, Ice and Lightning, along with Nature, Aqua and Geo through its extra compatibility. Arcane, Eldritch, Magic Disbeliever and CounterSpell origins are excluded. Compatibility with Iron's Spells 'n Spellbooks requires the 1.20.1 build of both mods. Client and server both need the mod, and the code is open source under the GNU General Public License v3.0 only.

Key features

  1. Origin spell power tiers

    Origins gain school spell power in steps, from +15% at novice tier to +30% at intermediate tier.

  2. School-based abilities

    Abilities can cast spells or summon creatures, with a chance to trigger that scales with the origin's spell school.

  3. Fragility and weakness trade-offs

    Fragility origins lose 20% spell power in other schools, and weakness origins lose magic resistance and power in the opposing school.

  4. Geomancy Plus compatibility

    Extra compatibility adds an Aqua and Geo class, and the mod also works alongside companion mods that extend magic and geomancy.

Compatibility

Latest build for each game version and loader.

1.20.11.0
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Requirements

Dependencies declared by the latest file for each loader.

Required 1

Iron's Spells 'n SpellbooksA magic mod bringing back the classic RPG spellcasting fantasy. (irons spells and spellbooks)
Required

Optional 2

Origins (Forge)This is an unofficial forge port of the Origins mod for fabric
Optional
OriginsPlayers choose an Origin at the beginning of the game to gain benefits and drawbacks
Optional

Use cases

Who it’s for: Players who run Iron's Spells 'n Spellbooks with Origins on Forge 1.20.1, and server owners who want origin-based school choices on a shared world.

Questions

Does Skydude's Spell Origins need Iron's Spells 'n Spellbooks?

Yes. Iron's Spells 'n Spellbooks is a required dependency, and both mods must be the 1.20.1 build for compatibility.

Must the server have the mod installed?

Yes. A server running it needs every connecting player to have it too.

Is Origins required to use the mod?

Origins is an optional dependency, and the origin choices it provides are what the spell school bonuses attach to.

Which loaders are supported?

The mod is published for Forge only, and Fabric support is not part of this release.

In the catalog

Skydude's Spell Origins is one of 7,216 Magic mods on ModsFinder, and one of 3,927 Magic mods for Forge. 34,764 mods support Minecraft 1.20.1.

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What the author says

This mod is compatibility between Origins and Iron's Spells n Spellbooks and requires the 1.20.1 version of both mods. This mod supports both Forge & Fabric(through connector) versions of Origins, but Fabric is recommended as Origins Forge is discontinued There are 3 origins for every single school type, being Blood…
skydude_, on the Modrinth page

Official listing

Owner
skydude_
Published
2026-01-06
Updated on Modrinth
2026-01-06
Facts verified
2026-10-15

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