Spells Gone Wrong (Iron's Spells N Spellbooks)
Spells Gone Wrong adds two combat spells to Iron's Spells 'n Spellbooks, a Shotgun Creeper and a Nucreeper Strike, each fired as a set of creeper heads.
What it does
The mod extends the spell set of Iron's Spells 'n Spellbooks, which it requires, and also needs JinxedLib. Its two added spells are built on creeper heads: one fires three heads in a spread formation, the other launches a nuclear strike made of creeper heads. The new features can be switched on or off through the config file, and the spells only work with spells from Iron's Spells 'n Spellbooks.
A configurable option lets a casted spell damage the caster, so players can tune how risky the new spells are. Each feature is set in the config, which lets server owners decide whether the added spells are available. A server running it needs every connecting player to have it too. Builds cover 1.19.2 – 1.21.1 and carry the Forge and NeoForge loaders; the latest files are 1.20.1-2.0.2 for Forge and 1.21.1-2.0.1 for NeoForge.
The code is not open source and the mod is licensed under All rights reserved. Source code and an issue tracker are linked publicly. The first release was published on 2024-04-25, and the most recent update is dated 2026-07-04. Sprite artwork in parts of the mod was textured by a contributor credited in the author notes.
Key features
Shotgun Creeper spell
Fires three creeper heads in a shotgun formation, enabled through the config.
Nucreeper Strike spell
Launches a nuclear strike made of full creeper heads, also a config-controlled feature.
Self-damage option
Spells can damage the caster, a setting that can be adjusted to change how risky casting is.
Configurable features
Each new spell feature can be turned on or off in the config file.
Gallery
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 2
How it compares
Visual Iron's Mobs Edit is a Forge and NeoForge mod for 1.20.1 – 1.21.1 that is client and server and under All rights reserved. Cataclysm: Spellbooks runs on client and server and covers 1.19.2 – 1.21.1; its license is the GNU Lesser General Public License v2.1 only, so its version range reaches further back.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Spells Gone Wrong (Iron's Spells N Spellbooks) | Forge and NeoForge | 1.19.2 – 1.21.1 | Client and server | 2026-07-04 |
| [VIME]Visual Iron's Mobs Edit | Forge and NeoForge | 1.20.1 – 1.21.1 | Client and server | 2026-08-30 |
| Cataclysm: Spellbooks | Forge and NeoForge | 1.19.2 – 1.21.1 | Client and server | 2026-09-09 |
Questions
What does Spells Gone Wrong require?
Does the server need Spells Gone Wrong?
Can the creeper spells be turned off?
In the catalog
Spells Gone Wrong (Iron's Spells N Spellbooks) is one of 7,216 Magic mods on ModsFinder, and one of 3,927 Magic mods for Forge. 32,366 mods support Minecraft 1.21.1.
More from KekeCreations
Similar mods
What the author says
Requires Iron's Spells N Spellbooks 3.1.1+ (Supports MC version 1.19.2 & 1.20.1) # Features [Configurable with a config] Feel free to leave feature ideas in the comments! # Credits 1. A special thanks to dreadnews on Discord for the idea to allow owners of spells to take damage. This mod was originally going to be a…
Official listing
- Modrinth page
- modrinth.com/mod/spells-gone-wrong
- Owner
- KekeCreations
- Published
- 2024-04-25
- Updated on Modrinth
- 2026-07-04
- Facts verified
- 2026-10-15
