Sound Control
by lilaktt
Sound Control lets players mute unwanted sounds, adjust volume and organize sound settings into configuration profiles.
What it does
Per-sound control covers individual sounds, sound groups and common mob categories, and a single key opens the main menu, where settings can be searched, favorited and previewed. Global controls handle footsteps, block breaking and mob sounds together, and mute toggles silence a sound while keeping its saved volume. Sound Control supports vanilla sounds as well as sounds added by other mods, and modded mob detection follows common naming patterns. Unusual mob implementations may need to make a sound once before the mod can identify them.
Spatial zones and Sound Anchors apply overrides only to sources inside a boundary, so a quiet area can exist without silencing the rest of the world. Anchors compare the sound source's position with the listener's position, and overlapping zones use the quietest matching override. Previously saved anchors are tied to world identity, and older anchors can be moved to an open world through the Move old anchors tool.
The mod is client-side only, so servers run without it. Sound Control is open source under the Apache License 2.0 and requires Fabric API. Files are published for Fabric, Forge, NeoForge and Quilt across 19 release versions, 1.20 – 26.3, with 1.6.0 as the latest build.
Key features
Per-sound and group control
Volume and mute can be set for individual sounds or for whole sound groups, without touching the saved values.
Spatial audio zones
Only sound sources inside a spatial zone receive its overrides, so one area can be made quieter while the rest of the world keeps its normal audio.
Search, favorites and previews
Sounds can be filtered by name, edited entries or favorites, and played or stopped directly from the menu.
Sound ID copying
Copy sound IDs copies identifiers to the clipboard for configuration and troubleshooting.
Reset controls
Sound settings can be restored to their defaults whenever needed.
Gallery
Compatibility
Latest build for each game version and loader.
26.x5 of 5 versions with builds
1.21.x12 of 12 versions with builds
1.20.x2 of 2 versions with builds
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 1
How it compares
Volume Fix is open source under the MIT License, is published for Fabric, Forge, NeoForge and Quilt across 1.19 – 26.2, and is client-side only. SoundAdjuster is open source under the GNU General Public License v3.0 only, but is Fabric-only and covers 1.21.11 – 26.1, so it is narrower in both loaders and versions. Mute runs on both client and server for Forge and NeoForge and is not open source.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Sound Control | Fabric, Forge, NeoForge and Quilt | 1.20 – 26.3 | Client-side only | 2026-09-28 |
| Volume Fix | Fabric, Forge, NeoForge and Quilt | 1.19 – 26.2 | Client-side only | 2026-06-21 |
| SoundAdjuster | Fabric | 1.21.11 – 26.1 | Client-side only | 2026-03-27 |
| Mute | Forge and NeoForge | 1.18.2 – 26.3 | Client and server | 2026-09-19 |
Questions
Does Sound Control need Fabric API?
Does the server need Sound Control?
Are sound settings kept when a sound is muted?
In the catalog
Sound Control is one of 29,952 Game mechanics mods on ModsFinder, and one of 19,630 Game mechanics mods for Fabric. 8,071 mods support Minecraft 26.3.
More from lilaktt
Similar mods
What the author says
Individual sound control, one-key muting, world-specific audio zones, and real-time sound discovery. Sound Control lets you mute unwanted sounds, adjust their volume, organize settings into configuration profiles, and create quiet areas without silencing the rest of your world. Supports vanilla sounds and sounds…
Official listing
- Modrinth page
- modrinth.com/mod/sound_control
- Owner
- lilaktt
- Published
- 2026-03-10
- Updated on Modrinth
- 2026-09-28
- Facts verified
- 2026-10-15
