ShockCraft
by OpenShock
ShockCraft connects Minecraft to the OpenShock hardware platform, letting a player's in-game events trigger a shock on a wearable device.
What it does
Players link a ShockCraft session to an OpenShock account and configure which in-game events may send a shock, such as taking damage or dying. The mod works with OpenShock Minecraft Integration, the companion piece that connects the game to the hardware. Shocks can be limited by threshold damage, so small hits send nothing, and a cooldown between shocks prevents them from firing back to back.
The mod suits social and playful servers and single-player worlds where shared rules give events consequences. Intensity and duration can be adjusted, and several damage modes let a player choose how damage maps to a shock. Death damage can post a chat message and trigger a level-up style announcement, so other players see what happened.
ShockCraft runs on the client alone, so servers need nothing installed. Fabric and NeoForge builds exist for game versions 1.20.4 – 26.2, with 2.0.0-beta.1 as the latest file for 26.2. Fabric API, Fabric Language Kotlin, Kotlin for Forge and YetAnotherConfigLib (YACL) are required, while Mod Menu and Trinkets Updated are optional. The code is open source under the GNU Affero General Public License v3.0 or later.
Key features
Shock on in-game events
Damage and other configured events can send a shock to a linked OpenShock device.
Multiple damage modes
Several modes control how incoming damage is translated into shock intensity.
Threshold and cooldown
A damage threshold filters out minor hits, and a cooldown spaces out the shocks that follow.
Death chat messages
Dying can post a configurable chat message and a level-up style announcement.
Adjustable intensity and duration
Shock strength and length can be tuned in the configuration screen.
Gallery
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 3
Optional 2
How it compares
PiShock-Zap is a Fabric-only, client-side mod for 1.17 – 26.3, released into the public domain under CC0 1.0 Universal. Shock collar targets Fabric, Forge, NeoForge and Quilt for 1.20.1 only, and is not open source under the GNU Lesser General Public License v3.0 or later. PuppyClicker needs both the client and the server for 1.18.2 – 26.1.2 and is open source under the MIT License.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| ShockCraft | Fabric and NeoForge | 1.20.4 – 26.2 | Client-side only | 2026-09-15 |
| PiShock-Zap | Fabric | 1.17 – 26.3 | Client-side only | 2026-09-29 |
| Shock collar | Fabric, Forge, NeoForge and Quilt | 1.20.1 | Server required, client optional | 2026-02-25 |
| PuppyClicker | Fabric, Forge and NeoForge | 1.18.2 – 26.1.2 | Client and server | 2026-08-23 |
Questions
Does ShockCraft need to be installed on the server?
Which loader should be used with ShockCraft?
Does ShockCraft work without OpenShock Minecraft Integration?
In the catalog
ShockCraft is one of 5,392 Social mods on ModsFinder, and one of 4,084 Social mods for Fabric. 13,894 mods support Minecraft 26.2.
Similar mods
Official listing
- Modrinth page
- modrinth.com/mod/shockcraft
- Owner
- OpenShock
- Published
- 2024-02-27
- Updated on Modrinth
- 2026-09-15
- Facts verified
- 2026-10-15
