Scannable
by Sangar
With a Scannable scanner in hand, a player can survey the area around them for ores, animals, monsters, fluids and chosen blocks or entities.
What it does
Scannable is a small addition to the explorer's tool belt. Its scanner item surveys the nearby area for points of interest, and results appear for a short time as in-world highlights or positioned overlays. Up to three modules can be installed in the scanner at once, and the installed modules decide which kinds of results are shown. Default modules cover animals, monsters, common and rare ores, fluids, plus a configurable entity module and a configurable block module.
The scanner draws energy through the Forge energy API unless the config disables that. Each scan uses energy depending on its installed modules, and a charge can be restored in any compatible charging block. Scanning is spread across several ticks, and the server does none of the scan computation, so the work stays on the client. The scan effect is drawn with a shader on a single quad. Mod support runs on Fabric, Forge and NeoForge, across 10 release versions covering 1.18.2 – 1.21.11.
The mod requires Architectury API and Forge Config API Port, and it also needs Fabric API on Fabric. ToolTipFix is an optional dependency. Scannable runs on client and server, and it is released under the MIT License as open source.
Key features
Animal and monster detection
Dedicated modules reveal animals such as cows and pigs, and monsters such as zombies and creepers.
Ore detection
A common ore module shows coal and iron, and a rare ore module shows gold and diamond.
Fluid detection
A fluid module reveals water and lava in the surrounding area.
Configurable targets
An entity module and a block module can each be set to one specific entity or block type.
Range booster
A range booster module extends how far each scan reaches from the player.
Gallery
Compatibility
Latest build for each game version and loader.
1.21.x2 of 2 versions with builds
1.20.x4 of 4 versions with builds
1.19.x3 of 3 versions with builds
1.18.x1 of 1 version with builds
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 3
Optional 1
Use cases
Exploring unfamiliar terrain
A player entering a new area can scan for ores, water and lava before digging or building.
Who it’s for: Players who explore caves, mines and wide landscapes and want a quick overview of nearby resources and creatures. Server owners can disable the energy requirement through the config.
How it compares
Ore Scanner is server required with the client optional, under the MIT License, and is not open source; it covers 1.21.11 – 26.3 on Fabric, Forge, NeoForge and Quilt. Server Scanner is client-side only, released under CC0 1.0 Universal as open source, for Fabric 1.21.1 – 1.21.4. S.O.N.A.R runs on client and server with NeoForge for 1.21.1 – 26.1.2, under All rights reserved.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Scannable | Fabric, Forge and NeoForge | 1.18.2 – 1.21.11 | Client and server | 2026-10-12 |
| Ore Scanner | Fabric, Forge, NeoForge and Quilt | 1.21.11 – 26.3 | Server required, client optional | 2026-09-15 |
| Server Scanner | Fabric | 1.21.1 – 1.21.4 | Client-side only | 2025-01-28 |
| S.O.N.A.R | NeoForge | 1.21.1 – 26.1.2 | Client and server | 2026-05-23 |
Questions
Does Scannable need Architectury API?
Does the scanner need power?
Must the server have Scannable installed?
In the catalog
Scannable is one of 8,499 Technology mods on ModsFinder, and one of 4,201 Technology mods for Fabric. 19,862 mods support Minecraft 1.21.11.
More from Sangar
Similar mods
What the author says
Scannable is a small addition to the smart explorer's (as in your ) tool-belt. Also, eye candy. monster detection (e.g. zombies, creepers)
Official listing
- Modrinth page
- modrinth.com/mod/scannable
- Owner
- Sangar
- Published
- 2022-05-20
- Updated on Modrinth
- 2026-10-12
- Facts verified
- 2026-10-15
