Save My Cooldowns
by Coder2195
Save My Cooldowns keeps item cooldowns in player data, so a cooldown still counts down after a player logs out and back in.
What it does
Item cooldowns are normally cleared when a player leaves a world, which removes the wait the cooldown was meant to enforce. This mod writes the remaining cooldown of each item into the player's saved data and restores it on the next load. The cooldown system stays vanilla, so mods that rely on it keep working with the saved values.
The mod targets the case where a shield disabled by an axe hit, or any other item locked by a cooldown, should stay locked across a relog. Because it only changes how cooldowns are stored and loaded, it leaves gameplay rules and item behavior otherwise untouched. A server running it needs every connecting player to have it too.
Files are published for Fabric and NeoForge for game versions 26.1 – 26.3, with 0.1.1 as the latest build for 26.3. The code is open source under the GNU General Public License v3.0 or later, and the source code and issue tracker are public.
Key features
Saved item cooldowns
Remaining cooldowns on items are written to player data and reloaded when the player rejoins.
Vanilla cooldown system
The mod keeps Minecraft's own cooldown logic, so other mods that use it continue to work.
Shield disable persistence
A shield disabled by an axe keeps its cooldown through a logout instead of resetting.
Public source and tracker
The source code and issue tracker are public and open to bug reports from players.
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 1
Use cases
Survival and PvP servers
Server owners who want combat cooldowns to hold through relogs can install the mod on the server and on each client.
Who it’s for: Players and server owners who play on Fabric or NeoForge with combat or item cooldowns they want to keep across sessions. Single-player players who never log out can skip it.
How it compares
TRADE NOW is a Fabric, server-side only mod under the MIT License, for 26.1.2 – 26.3, so clients need nothing extra. Shield Cooldown HUD is a Fabric client-side mod for 1.21.11 – 26.2 with All rights reserved, which shows the shield timer rather than saving it. Save My Cooldowns covers both Fabric and NeoForge, while the other two are Fabric only.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Save My Cooldowns | Fabric and NeoForge | 26.1 – 26.3 | Client and server | 2026-09-24 |
| TRADE NOW | Fabric | 26.1.2 – 26.3 | Server-side only | 2026-10-04 |
| Shield Cooldown HUD | Fabric | 1.21.11 – 26.2 | Client-side only | 2026-08-02 |
Questions
Does Save My Cooldowns need Fabric API?
Does the server need the mod?
Which game versions have files?
In the catalog
Save My Cooldowns is one of 29,952 Game mechanics mods on ModsFinder, and one of 19,630 Game mechanics mods for Fabric. 8,071 mods support Minecraft 26.3.
More from Coder2195
Similar mods
What the author says
Imagine a game where bug resolutions are so incompetent that Issue 111801 has not been resolved for a decade already. Well, this mod aims to fix that by saving and loading cooldowns properly, so you don't have to wait for Microslop's Copilot to fix it after GTA 10
Official listing
- Modrinth page
- modrinth.com/mod/save-my-cooldowns
- Owner
- Coder2195
- Published
- 2026-07-30
- Updated on Modrinth
- 2026-09-24
- Facts verified
- 2026-10-15
