Sanguine Neural Networks
by MtcLuna05
Sanguine Neural Networks adds a Virtual Sacrificer block and machine models that turn Blood Magic blood into energy-driven blood generation for Forge and NeoForge.
What it does
Blood is produced by a Blood Altar consumer block that accepts a machine model. Each model sets how much energy it consumes and how much blood it generates, and the tier of the model changes the blood power. Speed, energy, blood and models can all be adjusted in the configuration files. Recipes for the models and catalysts are changed through datapacks, since they no longer live in a config file.
The main addition is the Virtual Sacrificer, which accepts catalyst items that increase the amount of blood produced over a set number of operations. Placing more sacrifice runes in the altar structure gives another boost. The mod includes JEI addons that show its models and catalysts. Required dependencies are Blood Magic, Hostile Neural Networks and Neo Vitae; Just Enough Items (JEI) is optional. The mod runs on the client and the server, so both need it, and the code is released under the MIT License as open source. Builds exist for 1.20.1, 1.21.1 and 26.1.2, with 2.0.1 as the latest file on Forge and NeoForge.
Key features
Virtual Sacrificer block
A single block that accepts catalyst items and boosts the blood produced across a set number of operations.
Machine models and tiers
Each model defines the energy consumed and the blood generated, and the tier of the model affects blood power.
Sacrifice rune boost
Placing more sacrifice runes in the altar structure raises the blood output as a second, separate boost.
Configurable machines
Speed, energy, blood and catalyst boosts can be adjusted in the config files, and JEI addons list the models and catalysts.
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 2
Optional 1
How it compares
BloodMagic AE2 Addition is open source under the GNU General Public License v3.0 only and covers 1.20.1 – 26.1.2 on Forge and NeoForge, with the same client and server environment. Animus is open source under the MIT License, covers 1.20.1 – 26.1.2 on Forge and NeoForge, and is also client and server. BloodWorks is for Forge only on 1.20.1, is not open source and is published under All rights reserved.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Sanguine Neural Networks | Forge and NeoForge | 1.20.1 – 26.1.2 | Client and server | 2026-10-11 |
| BloodMagic AE2 Addition | Forge and NeoForge | 1.20.1 – 26.1.2 | Client and server | 2026-07-28 |
| Animus | Forge and NeoForge | 1.20.1 – 26.1.2 | Client and server | 2026-10-15 |
| BloodWorks | Forge | 1.20.1 | Client and server | 2025-10-08 |
Questions
Does Sanguine Neural Networks need Hostile Neural Networks?
Does the server need the mod installed?
Where are the models and catalyst recipes changed?
In the catalog
Sanguine Neural Networks is one of 7,216 Magic mods on ModsFinder, and one of 3,927 Magic mods for Forge. 15,189 mods support Minecraft 26.1.2.
More from MtcLuna05
Similar mods
What the author says
This mod is a spiritual successor to Deep Mob Learning: Blood Magic Addon that mainly adds a single block, the Virtual Sacrificer. BEFORE UPDATING FROM 1.0.1 TO 1.0.2+ USE THE CONVERSION FILE AND REMOVE ALL DEPRECATED ITEMS / BLOCKS. YOU MUST LAUNCH THE GAME WITH THE CONVERSION MOD, CONVERT ALL ITEMS, THEN YOU CAN…
Official listing
- Modrinth page
- modrinth.com/mod/sanguine-neural-networks
- Owner
- MtcLuna05
- Published
- 2024-09-28
- Updated on Modrinth
- 2026-10-11
- Facts verified
- 2026-10-15
