ModsFinder

Routes

by shiero

Routes builds a physical road network during world generation, linking the towns, structures and areas of a world with signposted, named and lit roads.

FabricNeoForgeClient and serverCustom license1.21.1 – 1.21.11

What it does

When a world is generated, Routes lays roads between towns and structures so that the map has a connected network before players arrive. Roads follow the ground through terrain-aware pathfinding, and each route gets its own surface, material and lighting, chosen per route. Bridges span rivers, tunnels bore through mountains, and paved channels cross open water. The network closes into loops that enclose named areas, and campfire camps appear along longer stretches with supplies.

The start town is placed among real settlements, so the world spawn sits on the network from the beginning. Routes works in a plain Minecraft world and picks up towns that modpacks add, and the settings let a world decide which towns count. Routes requires Architectury API, Cloth Config API and Fabric API, and works with JourneyMap, Waystones, Wraith Waystones and Xaero's Minimap; with Waystones installed, activating a waystone places the network's named town on the map. The server and every player need the mod installed. Files are published for Fabric and NeoForge across 11 release versions, 1.21.1 – 1.21.11, under a custom license that is not open source.

Key features

  1. Physical road network

    Roads are generated as real blocks during world generation, so travel between towns is walked on the ground.

  2. Named and signposted routes

    Each road has a name, such as Route 3, and signposts mark it, including passes like Steep Pass shown on the map.

  3. Bridges, tunnels and channels

    Rivers are crossed by bridges with decks, mountains by bored tunnels, and open water by paved channels.

  4. Loops around named areas

    The network closes rings between nearby towns, enclosing named areas and giving players circuits to follow.

  5. Camps along long stretches

    Campfire camps with supplies appear along longer roads, so travel between distant settlements has places to rest.

Compatibility

Latest build for each game version and loader.

1.21.x11 of 11 versions with builds
1.21.110.45.0Not available
1.21.100.45.0Not available
1.21.90.45.0Not available
1.21.80.45.0Not available
1.21.70.45.0Not available
1.21.60.45.0Not available
1.21.50.45.0Not available
1.21.40.45.0Not available
1.21.30.45.0Not available
1.21.20.45.0Not available
1.21.12.0.0-beta.1+fabric2.0.0-beta.1+neoforge
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Requirements

Dependencies declared by the latest file for each loader.

Required 3

Fabric APILightweight and modular API providing common hooks and intercompatibility measures utilized by mods using the Fabric toolchain.
Required
Architectury APIAn intermediary api aimed to ease developing multiplatform mods.
Required
Cloth Config APIConfiguration Library for Minecraft Mods
Required

Optional 4

JourneyMapReal-time map used for mapping in-game or your browser as you explore.
Optional
Xaero's MinimapDisplays a map of the nearby world terrain, players, mobs, entities in the corner of your screen. Lets you create waypoints which help you find the locations you've marked.
Optional
WaystonesTeleport from waystone to waystone or craft magical scrolls to warp.
Optional
Wraith WaystonesA better way of transport
Optional

Required by 1 mod

How it compares

Full comparison

Rotwire is a NeoForge mod released under the MIT License, open source, for 1.21.1 and run on client and server. Countered's Settlement Roads is server-side only and released under the MIT License, covering 1.20.1 – 1.21.10 on Fabric, Forge and NeoForge. RoadWeaver is open source under the MIT License, runs on client and server, and spans 1.20.1 – 1.21.11 on Fabric, Forge and NeoForge.

ModLoadersGame versionsEnvironmentUpdated
RoutesFabric and NeoForge1.21.1 – 1.21.11Client and server2026-10-10
RotwireNeoForge1.21.1Client and server2026-08-09
Countered's Settlement RoadsFabric, Forge and NeoForge1.20.1 – 1.21.10Server-side only2025-11-29
RoadWeaverFabric, Forge and NeoForge1.20.1 – 1.21.11Client and server2026-08-02

Questions

Does Routes need Fabric API on NeoForge?

Fabric API is required on Fabric. Architectury API and Cloth Config API are required on both loaders, so they must be installed next to Routes.

Does the server need Routes?

Yes. Every player and the server need a copy of the mod.

Can Routes be used with Waystones?

Yes. With Waystones installed, activating a waystone places the network's named town on the map. Waystones is optional.

In the catalog

Routes is one of 8,515 World generation mods on ModsFinder, and one of 4,027 World generation mods for Fabric. 19,862 mods support Minecraft 1.21.11.

More from shiero

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What the author says

Your world has towns. It should have roads between them. Routes builds a real road network during world generation — physical, signposted, named and lit — running from one settlement to the next across whatever terrain is in the way. It bridges rivers, bores tunnels through mountains and lays paved channels across…
shiero, on the Modrinth page

Official listing

Owner
shiero
Published
2026-06-10
Updated on Modrinth
2026-10-10
Facts verified
2026-10-15

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