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RoadWeaver

by shiroha

With RoadWeaver installed, roads are generated automatically between villages and other custom structures as the world loads.

FabricForgeNeoForgeClient and serverMIT LicenseOpen source1.20.1 – 1.21.11

What it does

Generated paths connect structures such as villages, following a pathfinding step that avoids steep slopes and unstable ground. Routes are adjusted for terrain height, biomes and ground stability, and a Bezier smoothing pass removes sharp turns from the polyline path.

Artificial roads use materials such as stone bricks, slabs, dirt and mud bricks, and natural roads adapt their material to the biome they cross. A preset editor lets server owners define a custom road material set. Tunnels cut through mountains, bridges cross water, and slabs fill elevation changes to keep the road passable.

RoadWeaver is open source under the MIT License and is published for Fabric, Forge and NeoForge. Files target 1.20.1, 1.21.1 and 1.21.11, with 2.3.1-1.21.1-hotfix as the latest Fabric and NeoForge file and 2.3.0-1.20.1 as the latest Forge file. Both client and server need the mod, and it has no required dependencies.

Key features

  1. Pathfinding routes

    Several pathfinding algorithms choose routes that avoid steep and dangerous areas.

  2. Bezier smoothing

    Polyline paths are smoothed with Bezier curves, so roads turn gradually.

  3. Artificial and natural roads

    Artificial roads use fixed materials, while natural roads take materials from the biome.

  4. Terrain preparation

    Terrain is cut or filled and trees are removed so the road stays passable.

  5. Tunnels and bridges

    Tunnels pass through mountains and bridges cross water along the route.

  6. Slab fill at elevation

    Slabs fill the gaps where the road changes height.

Compatibility

Latest build for each game version and loader.

1.21.112.2.1-1.21.11Not available2.2.1-1.21.11
1.21.12.3.1-1.21.1-hotfixNot available2.3.1-1.21.1-hotfix
1.20.12.3.0-1.20.12.3.0-1.20.1Not available
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Use cases

Connecting villages

Roads link the villages generated in a world, so travel between settlements follows a marked path.

Custom structure networks

Roads can connect custom structures as well as villages, which suits map makers building their own towns.

Who it’s for: Players who explore generated worlds on Fabric, Forge or NeoForge, and server owners who want roads between structures.

How it compares

Full comparison

RoadWeaver is open source under the MIT License and runs with client and server. Countered's Settlement Roads is server-side only and uses the same MIT License, with files for 1.20.1 – 1.21.10 on Fabric, Forge and NeoForge. RoadArchitect is open source under the Apache License 2.0 and supports Quilt in addition to the three loaders, for 1.20.1 – 1.21.10.

ModLoadersGame versionsEnvironmentUpdated
RoadWeaverFabric, Forge and NeoForge1.20.1 – 1.21.11Client and server2026-08-02
Countered's Settlement RoadsFabric, Forge and NeoForge1.20.1 – 1.21.10Server-side only2025-11-29
RoadArchitectFabric, Forge, NeoForge and Quilt1.20.1 – 1.21.10Client and server2026-05-03

Questions

Does RoadWeaver need any other mod?

No required dependencies are listed. The mod is published for Fabric, Forge and NeoForge, so the matching loader is enough.

Does the server need RoadWeaver?

Yes. A server running it needs every connecting player to have it too.

Which game versions have files?

Files exist for 1.20.1, 1.21.1 and 1.21.11. The latest Forge file targets 1.20.1.

What can slow road generation down?

Slow generation is linked to the complexity of the terrain, the settings for pathfinding steps and weights, and how many roads are built at once.

In the catalog

RoadWeaver is one of 8,515 World generation mods on ModsFinder, and one of 4,027 World generation mods for Fabric. 19,862 mods support Minecraft 1.21.11.

More from shiroha

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What the author says

A Minecraft mod that automatically generates beautiful roads between villages or custom structures. Incompatibility symptoms: - Extremely slow road generation - Very slow or blank map data loading - Map shows roads as generated but nothing appears when approaching
shiroha, on the Modrinth page

Official listing

Owner
shiroha
Published
2025-10-03
Updated on Modrinth
2026-08-02
Facts verified
2026-10-15

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