ModsFinder

RoadArchitect

by Shadscure

Players who cross a large world can use RoadArchitect, which lays a persistent road network between villages and other structures it detects.

FabricForgeNeoForgeQuiltClient and serverApache License 2.0Open source1.20.1 – 1.21.10

What it does

RoadArchitect scans newly generated terrain for villages and other structures, then connects them with roads. The network is stored with the world and remains between game sessions. Road styles follow the biome they pass through, and a route-finding pass uses cached terrain data to choose paths that avoid steep ground and water where it can. The mod requires Cloth Config API, and it is configured through that library on Fabric, Quilt and NeoForge.

Installation covers the server and each player's game. Files are published for Fabric, Forge, NeoForge and Quilt across 12 release versions, 1.20.1 – 1.21.10, and the code is open source under the Apache License 2.0. Biomes O' Plenty is supported as an optional addition that takes effect when that mod is present. Localized text is included in English, Russian, Ukrainian, Spanish, French, German and Chinese.

Key features

  1. Automatic road network

    Roads are generated between detected villages and structures, so travel needs no manual route planning.

  2. Biome-aware road styles

    Each road takes its look from the biome it crosses, which helps the paths blend with the surrounding terrain.

  3. Visual road-graph debugger

    A debugger shows the network with pan and zoom, tooltips and a color legend, and clicking a node in singleplayer teleports the player to it using the H hotkey.

  4. Configurable options

    Settings for road generation and pathfinding can be changed through Cloth Config, and detailed debug logging is available but off by default.

Compatibility

Latest build for each game version and loader.

1.21.x11 of 11 versions with builds
1.21.101.6.6-fabricNot available1.6.6-neoforge1.6.6-fabric
1.21.91.6.6-fabricNot available1.6.6-neoforge1.6.6-fabric
1.21.81.6.6-fabricNot available1.6.6-neoforge1.6.6-fabric
1.21.71.6.6-fabricNot available1.6.6-neoforge1.6.6-fabric
1.21.61.6.6-fabricNot available1.6.6-neoforge1.6.6-fabric
1.21.51.6.6-fabricNot available1.6.6-neoforge1.6.6-fabric
1.21.41.6.6-fabricNot available1.6.6-neoforge1.6.6-fabric
1.21.31.6.6-fabricNot available1.6.6-neoforge1.6.6-fabric
1.21.21.6.6-fabricNot available1.6.6-neoforge1.6.6-fabric
1.21.11.6.6-fabricNot available1.6.6-neoforge1.6.6-fabric
1.211.6.1-fabricNot available1.6.1-neoforge1.6.1-fabric
1.20.x1 of 1 version with builds
1.20.11.6.6-fabric1.6.6-forgeNot available1.6.6-fabric
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Requirements

Dependencies declared by the latest file for each loader.

Required 1

Cloth Config APIConfiguration Library for Minecraft Mods
Required

Use cases

Long-distance travel

Players who cross wide worlds can follow the generated roads between villages instead of navigating open terrain.

How it compares

Full comparison

RoadWeaver is open source under the MIT License, runs on client and server, and covers 1.20.1 – 1.21.11 on Fabric, Forge and NeoForge. Countered's Settlement Roads is server-side only and is not open source, with files for Fabric, Forge and NeoForge across 1.20.1 – 1.21.10. All Roads is limited to 1.20.1 – 1.20.6 on Fabric and Forge, with the same client and server environment and an open MIT License.

ModLoadersGame versionsEnvironmentUpdated
RoadArchitectFabric, Forge, NeoForge and Quilt1.20.1 – 1.21.10Client and server2026-05-03
RoadWeaverFabric, Forge and NeoForge1.20.1 – 1.21.11Client and server2026-08-02
Countered's Settlement RoadsFabric, Forge and NeoForge1.20.1 – 1.21.10Server-side only2025-11-29
All RoadsFabric and Forge1.20.1 – 1.20.6Client and server2024-11-11

Questions

Does RoadArchitect need Cloth Config API?

Yes. Cloth Config API is a required dependency, and it is used to expose the mod's configuration on Fabric, Quilt and NeoForge.

Does a new world have to be created to use RoadArchitect?

The author notes say the mod is added to a world by generating new terrain, and that existing worlds remain compatible; road changes apply to areas generated afterward.

Do both the server and the players need the mod installed?

Yes. Servers that run it need every player to install it too.

In the catalog

RoadArchitect is one of 8,515 World generation mods on ModsFinder, and one of 4,027 World generation mods for Fabric. 15,569 mods support Minecraft 1.21.10.

More from Shadscure

All projects

Similar mods

What the author says

RoadArchitect is a mod that automatically scans the world for villages and other structures and connects them with roads to form a persistent travel network. Roads adapt their style to the biome, and the network is saved between game sessions. v1.6.0 — performance improvements, biome styles, more flexible configuration
Shadscure, on the Modrinth page

Official listing

Owner
Shadscure
Published
2025-08-09
Updated on Modrinth
2026-05-03
Facts verified
2026-10-15

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